Im very sorry for my ignorance, but I don't know what to do with this bit of code.
Right clicking on the field game me this result (As you stated):
AC.PlayerMenus.GetMenuWithName ("Conversation").autoSelectFirstVisibleElement
But I don't…
This action works great for detecting the current method, but I could also just use my assigned global variable for that. What I cant seem to do is toggle the Auto Select First Visible Element.
I have this set globally in the menu properties. Ive t…
Okay, so Ive copied that script over exactly and named the script appropriately, but Im still getting an error:
Instance of ActionSetMouseKeyboard couldn't be created. The the script class needs to derive from ScriptableObject.
UnityEngine.Scriptab…
Anyone willing to just write a quick script for me since I cant seem to get the hang of this? A;; I want is a custom action script that will set the input control method as Mouse & Keyboard. (I'll also need another that sets the input method a…
Well that seems to have removed the error (Thank you!), but now Im facing a different issue.
I'm using Salsa for Lipsync and facial expressions (Which works great!) but it requires that I set the Custom Action Scripts directory to a specific path:
&…
Man, I just cannot get the hang of custom action scripts!
Im still trying to create a custom action that allows the player to set their input type. I tried to write a simple custom action that simply allows an action to set the input type as Mouse …
The post processing stack must be applied to the main camera only, not the individual game cameras as they are simply reference points for the main camera.
I too would like this since I often need to reorder already recorded lines or move them into new action lists. Having a way to manually retain their IDs would be so helpful.
I assume the AC related issue is the third party actionlist command to call the expression, since that is unique to AC. I thought you might have insight into why that might not be working.
Hm. It seems that the Character(s) to Exclude option in the Subtitles menu isnt working for me. Any thoughts? Is my syntax wrong? I copy and pasted the name directly from the inspector name field.
AC v1.67.4
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