Hey folks! Quick update on this project:
I'm using this playmaker/AC hack throughout my project now and it has definitely improved my iteration time and helps me to visualize my game's logic at runtime. However, the current workflow could use some o…
Yup, that's the current workflow! I haven't tested it too extensively performance-wise, but it shouldn't be any more demanding than having PlayMaker + AC running in the same project. I'll keep y'all updated!
Just got Conversations working, too.
Note: I blurred out the camera in the game view for confidentiality reasons, but you can still see the actions having an effect on it if you watch the video above.
Also, in response to your question:
Multiple ActionLists on one object, for example, causes problems - is this what's going on in the Conversation mockup?
Perhaps this was naive of me, but I was actually proposing that we could simplify the Cutsc…
Regarding a timeline feature, my vote definitely goes towards Cinema Director support. I've tried other plugins like Animator, Flux, and uSequence and none of them compare to Cinema Director, IMHO.
In the meantime, I've begun creating custom PlayMak…
After giving this more thought, I came up with a potentially simpler option: tighter Playmaker integration!
(Image)
Rather than reinventing the wheel, we could use Playmaker's state machine interface with AC's actions lists. To do this, we'd need …
FYI, I haven't actually modified AC yet, but I wanted to design a mockup first rather than stumbling through a rough implementation. Hopefully there's a way for me to build this with actions so I don't need to rewrite a significant chunk of AC...
Ye…
Wow. Thanks for the rad and THOROUGH update, Chris!
I'm especially excited for this:* Added: "Camera: Switch" Action can now use a custom Animation Curve to control movement speed (supports overshooting)
In the Settings menu of your Adventure Creator tab, you should have an "interaction method" dropdown menu. One of the options is "Choose Interaction Then Hotspot." I believe this is what you're looking for. Also check page 43 of …