It worked! I added public string menuName = "Inventory" to the second script. I forgot the = and it was getting ; as menuName.
Stupid me!!!(I'm learning...)
Thank you very much!!! Have a lovely day!!
I put the script in the inventory folder. It compiled, but unfortunately nothing happened. When I open up the inventory and drag an item outside its boundaries, nothing happens, the inventory remains there. Strangely, even with your previous script,…
Hi Chris, thank you very much for your quick reply.
The inventory appear type is now set on input key. The ideal behaviour would be:
1-The player presses the assigned key to open the inventory menu.
2-The inventory texture, representing a big pou…
Resolved, "Appear type" was set to manual(I don't know why it changed from previous saves...), again, these are the issues being a newbie!
By the way, AC is a wonderful editor!
Thank you so much,
have a lovely day.