Hi Chris, I tried to adapt this code from the topic in my script to change the Boolean variable through AC, and errors occur.
NullReferenceException: Object reference not set to an instance of an object
MoverParaDireita.Start () (at Assets/PegaLadr…
Something strange happens, when the character dies he appears in the checkPoint area already dead, which shouldn't happen since the game loaded when it was saved before the player's death.
I did it like this;
In the actionList that causes the play…
I did it like this;
In a trigger I put the action ''Save: Save or load'' and in ''onStart'' I put the action ''Save :Save or Load ==>method : Load game ==>Save to load ; auto save ==> selective loading ; I left load player Data marked
Wha…
Porém, deve-se dizer que a maneira mais precisa de ter "pontos de verificação no meio do jogo" para fins de depuração, seria criar arquivos salvos do jogo manualmente durante o jogo. Há muitos outros dados com os quais um jogo salvo lida e…
It is limited to one button at a time. It does not allow clicking on two at the same time. The joistick + aim movement works, you can walk with the character aiming the weapon.
Now I suggest another problem which is that the Ui joystick does not allow clicking on two buttons at the same time, like aiming and shooting. I have the ''Aim'' buttons and the ''Fire1'' button.
I need to be clear: which of these two methods are you looking to make use of in order to select Interaction options? If you want to use the joystick, the code will need to be un-commented.
I prefer the method of clicking directly on the inventory …
The code you've commented out is to do the opposite of what you're trying to do in your video, i.e. select with the joystick, as opposed to pressing the interaction buttons directly.
None of these options are working. It is not working if you click…
Are interaction options directly click/tappable then?
In the menu, options are touched on the screen, anywhere on the screen and not on the option buttons.
Outside the menu, it's different when you pick up the key, for example. When approaching th…
I commented the line of code and no changes. In the video, when an item is selected. I had to click several times on the right on the joysticUi analogue to change from ''Inspect'' to ''Equip'' after which I was able to equip the weapon by clicking o…
Your Settings Manager above has its "Input method" set to "Keyboard Or Controller". Are you setting it to "Touch Screen" when running a build?
I tried these two, they didn't work either. Both modes did not select the i…
With the game installed on the cell phone, it is not possible to complete the item selection. When I press the "InteractionA'' button, the button selects the item, then the ''Inspect or Equip'' options appear, as Inspect is already highlighted,…
I made the change, in the script and in the actionsList. It doesn't have any effect, there also seems to be a conflict with the analogue because depending on how it is pressed after selecting the item, it hardly changes between the options (inspect …
I did this and it worked, the ''Yes'' and ''No'' prompt is clickable and responds and scrolling through the inventory also works. I installed the game on my cell phone, however on my cell phone there are some problems. If you click at any point on t…
When collecting the key, it is not responding after the question appears on the screen ''yes'' and ''no'' on the mobile phone, it does not respond to touch and the player is frozen
All buttons were duplicated from one, so they all have the same settings, each button has an event System.
Of all the Inputs, only two work on the ''InteractionA'' and ''Inventory'' buttons.
Those two right and left buttons to appear only within the inventory, I thought about using menus and actionLists instead, but I don't know how to use Input to move inventory items.