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Snebjorn

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Snebjorn
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  • The jam is running now - and the theme is: "A case of mistaken identity, a messenger, and a drink." Take it away - 72 hours to go! :)
  • Jam starts tomorrow and I'm getting strangely restless, even if all I'll be doing is posting the theme and then sit back and see what you come up with ... :-) Sign up now if you haven't already: https://itch.io/jam/adventure-creator-jam-unofficial
  • For what it's worth, I worked on a project a few years back (not AC but similar workflow) which supported I think seven languages. After many errors and much frustration, I ended up just doing the conversion myself from the Excel files received from…
  • Mobile is not really my thing, so no. I expect to spend some time over the easter holidays integrating it with my AC scenes in general. Will share here. 
  • I think you're looking in the right place (GetHotspotPrefixLabel method) but AC doesn't seem to handle different logic for composing this out of the box. Chris is taking a well deserved break, so it's down to the community to provide support at the …
  • The approach usually recommended is to teleport the object in question (in this case the chair) to some marker far away in the scene, out of view of any game cameras, and teleport the new chair into the location of the original char (or rather a mar…
  • Only a couple of days left before the jam, so don't forget to sign up, even if you're in doubt. Nobody is coming to your house and demand you hand over a game at the deadline, so give it a try and see if you think it's fun!
  • Could it be handled by having the hat removed in a separate cutscene that runs after the cutscene?
  • Yes, that should definitely be possible. Depending on your specific setup, some ActionList logic may be needed if you want to show the full animation before switching to the new scene.
  • Check this tutorial, it should provide a good starting point: http://www.adventurecreator.org/tutorials/creating-loading-bar
  • I think this is where things happen AC-wise, though the donation for the 1st prize was raised by talking to a complete stranger who happened to be standing next to me in a bar and overheard a conversation I had with a friend.  :))
  • Luckily, focus on story is something that suits this genre perfectly! :) I picked the theme yesterday from a list of randomly generated ideas, and it should easily accommodate any setting, style, and tone of game (serious, humorous, horror ...) - bu…
  • Adventure Game Jam on Discord: https://discord.gg/DD8sJjX
  • UPDATE: No problem collaborating with an artist who's not using AC directly. There goes the last excuse for not taking part! :D
  • Have received a question regarding team entries for this. I'd personally love to see people from the AC community working together on projects, but must remind everyone to not share code from the AC core with strangers on the internet. The way I und…
  • Did some initial testing earlier today, and it seems to be the right solution at least for my specific loading time problems. Takes a bit of effort to set up, but the results seem worth it. Now spending my evening writing to asset developers to get …
  • Exactly - Sectr Core is not going to be of much use without a lot of extra code. Going to test Sectr Complete with my existing scenes and report back here about the experience. At least the audio system is probably going to require some integration …
  • Anyone tried this in an AC project yet? I'm rebuilding some of my large scenes to improve loading times, and remembered I had this around from a previous asset store sale (it's on 24 hour sale again at the moment), but the original project I was pla…
  • Definitely interesting! Adventure Creator was actually suggested by someone in the comments on the Thimbleweed Park blog many moons ago. Now that I'm finally playing the game, I find myself thinking it might have been the correct choice.
  • Let's hope it's "latest masterpiece" and not "last masterpiece"! :-) I have an effect like that somewhere on my hard drive - picked it up from one of the Unity forums last year. It's more of a general Unity thing than AC related,…
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