No I'm not doing anything with the root or sprite child, it's just a plain animation.
Yes the climbdown animation returns to idle at the end.
Here are screendumps of the actionlist and date from the savefile:
https://imgbox.com/N6YLL7i5
https://img…
Hmm, it halfway solved it. So if the player climbs the crates and I save, then load, it works he's on the crates. But if I save with him on the crates and then climbs down before loading, then when I load the scene he is on the ground.
Animation engine is 'Sprites Unity'. I actually already have tried putting in a looping idle, as part of my trouble shooting, but it doesn't help the problem.
Here is an image of the animation controller, the 3 circled nodes are the one being used …
So I just updated to the 1.79.1 and I get a compiling error due to the script above, how can I fix that?
Assets\HOLLOW\Scripts\ClimbDownFirst.cs(19,41): error CS0123: No overload for 'OnPointAndClick' matches delegate 'EventManager.Delegate_OnPoint…
Brain2D seems to work fine. Unity is 2022.3.4f1 and AC is up to date. My character is not setup out of the ordinary, so not sure what it could be.
But it's not a big deal, the slow down isn't massive, and I can work around it by using a bunch of mar…
I'm running Unity 2022.3.4f1 and AC 1.78.3
I've tried adding a camera shake to the top of the cutscene actionlist just to be certain it isn't an animation problem. But the cutscene just isn't executed.
This image shows the script component settings…
Yes it's a local single scene. I'm not a programmer, so please bare with me. :)
I've created an empty gameobject and added the script to it.
I've created a local bool variable called isInTreeLocalVariableID, it starts out False.
When the player cli…
That makes a lot of sense. I looked in the manual and the tutorial you linked, but I don't understand where specifically to add the Event Manager script component as it needs to be running all the time from my understanding?
I was running v1.77.4 before the update.
I'm aware of the drag threshold, it's set to 0.002 on purpose and the mouse only needs to move a few pixels before the dragging occurs. Normally I'd be able to single click on an inventory item to examine it,…
@Rairun If the burgerseller has a looping actionlist running in the background, how do I prevent the loop from running when the player starts a conversation with him? Otherwise he will keep turning his back to the player while talking.
Is there a wa…