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SuperSpark

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SuperSpark
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  • Deleted. Misread instructions.
  • Could you elaborate on that first point? I have added that in my Action List but I don't notice a difference. What does it do and how does it change the game? For my game, I want Right-Clicking to fulfil the role of the "Exit" command of …
  • Ah, so you were able to recreate it. I'm not crazy! Hope it's not too hard to fix. Here's a picture from the old menu managers. Forgot to post them earlier. Not sure if they should all be saying "(Menu)" or something else. https://imgur.…
  • Yeah, I mean Add Asset Package, for my more recent posts. However, the original project I made, which prompted this thread, imported AC from the Asset Store and we've had this same problem now.
  • By "activating", I mean using the New Game Wizard. If I start doing anything decent to my scene before using the NGW, with Adventure Creator pre-installed in the project, it will not function correctly. To try and recreate the problem, I:…
  • Hey @ChrisIceBox I've been doing some testing and I noticed something. Adventure Creator does not initialize properly unless it's the VERY first thing you do in a fresh new project. If I do anything, (eg. Load tutorial files, or other assets) Adven…
  • No worries Chris. I appreciate the fast support during all this. I'm using Adventure Creator ver 1.59c. Weirdly enough, while the Default Menu Manager has 13 slots with "(Menu)" in them, the Menu Managers for both the 2D & 3D Test Pr…
  • So I checked the Default Menu Manager and it does list 13 Menus and I think might be the problem. It's not 13 Individual Menus (eg. Menu, Subtitle, Inventory, etc.) It just has 13 slots filled with the same "(Menu)" item which is based on …
  • This seems to be a consistent problem, @ChrisIceBox. I just finished the 2D Tutorial as much as I could and started the 3D one. Upon running the New Game Wizard, I noticed that this problem persists.* No Manager Package for the game is generated. Ru…
  • Thanks for the welcome @ChrisIceBox. I hope to use AC for my next project. There's no Menu button at the bottom left in the game view. Additionally, moving my cursor up does not trigger the inventory drop-down. Pressing Escape Triggers the Pause Me…
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