Woah, and then, life happened!
Got my diploma now, got a new job and somehow completely forgot about this!
Without and social media plan, no viral marketing, just a small and silent release.
Here is the link (completely free to play):
https://tston…
"Check that your player prefabs have explicit "Speaker labels" defined"
That was exactly what was missing. I was already wondering, why the NPC versions of the characters don't have the same problem.A classic "to miss the fo…
I think I'll upload a quick tutorial really soon, since a lot of people asked me!
Basically you need 2-3 things!
1.) a double-sided shader, that allowes a diffuse, a normal and a lightwrap slot for textures
2.) a normal map (which in my case was ba…
I have been experimenting with SpriteIlluminator a LOT in the last couple of days.
This is how I started:
https://www.youtube.com/watch?v=S0dpSzozRE8
And this is what became of the experiment:
https://www.youtube.com/watch?v=bRJaeoJaTYo
And this i…
Also, please not that I am a liar!
You CAN do batch processing in SpriteIlluminator!
And it all works amazingly easy in Unity as well!
I experimented a bit with some animation I had:
https://twitter.com/ThatThorstenGuy/status/816620450818166785
This has NOTHING to do with you question, but I was stoked when I saw this.
This was done, out of the box with the bevel tool. 1 Pixel wide and no softening.
I think it looks superfancy (rotating light is a thing made in there as well).
So, it gener…
Oh! And there is the price tag of 5ish bucks at the moment, if you get it via the humble bundle :D
(Sprite Illuminator is neat as well!)
https://www.humblebundle.com/game-developer-software-bundle
I am 90% sure that it was generated by a user error.
The project (see game showcases) was made from not knowing where to start, to full blown 20 minute 3D Adventure Game. So there might have been a few things I did wrong, quite frankly.
And while Ad…
Not really "Pixel Art Software", but it has the capabilities to make nace retro looking art.
Hexel 2 from Marmoset (the toolbag guys).
As with any art tool, you can do some neato stuff in there :D
(Also comes with something to make animat…
Big fat thanks to Chris!THANKS!
With the new update (1.55b) it is possible to change "Walk Sounds" via Character: Animate -> Change sound? -> Walk
I still don't know how or why the bug happened, but having Player prefabs without soun…
Also, keep in mind that you can make text being "said" can be shown in a different way, then the dialog text of your characters!Quite a handy feature, though I don't remember the specifics anymore.
I had a similar problem, but it turned out that I was wrong in my assumption on how I need the trigger to be set up. If you switch cameras (to a close up, and back to the wider shot) it is VERY important to make sure there is enough room inbetween t…
Are you using sprite sheets?If so, I might had a similar problem as you!
http://www.adventurecreator.org/forum/discussion/5482/webgl-and-sprites-in-animated-portraits-ui
I revisited this issue while working on the prototype and found out that the sudden change in direction (different in your case, in mine it was while the camera was switching), was caused by the fact that the Actionlist that got fired while running …