In one of those delightful examples of figuring things out for myself, I managed to get at least part of the way to sorting the matter. In order to get the player to stop, I've added the line
AC.KickStarter.player.EndPath ();
The player now stop…
Oops! I've changed the video setting, so it should work publicly now.
Let's try that again!
Also, matrix211v1, is it something you've noticed happening recently as well, or is it something that's been going on longer?
I've been using a similar technique lately as well (turning 2D scenes from Technobabylon into 3D ones), and I can safely say that Blender's all you need for that!
Ah, I see - I needed to create an empty gameobject first, then add the sprite as a child of that - that seems to have made it appear. Now to see if I can get the character to work, as per the tutorial!
With some more fiddling, I found that bringing the transition time down to 0 has both fixed the "mixing" issue that idle and starjump were having, plus also made the "wait until finish" work as well. I still haven't found how to …