Just a follow-up. Using the new behaviour, I've managed to use the events to do a material swap on the TMP text when .Flash() is used.
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Thank you for adding this.
I'm confused by the description of 'being clicked' in my case. I'm not doing any clicking, just interacting with the hotspot with .RunInventoryInteraction(id)
Is the deselect just an unavoidable consequence of that?
Hey @ryanmcleod I gave your game a play, and may I congratulate you on your first game project! Making a game is always an achievement worth celebrating, so really happy with you.
I really like the butterfly concept. The idea that player choice 're…
The variable manager is showing the correct change to the variable. Here is the moment when the save occurs:
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Options data does indeed sound like the correct thing to use in this case. I'll have a read into how to use it.
I've just updated to 1.75.1.
I've checked my game, including inventory and menu actions, and everything seems to be working as expected. No issues here.
It seems like this action list was using the custom action I deleted. I can rebuild it, however if an action is deleted from a project is it expected that action lists would fail in this way?
Could it be done more gracefully, so if going into an ac…
Thanks Chris. After a bit of research it seems when dealing with TMP objects that material presets, and swapping between them, is the best practice when it comes to modifying the look, so I've decided to at least give that a go first.
I thought plu…
For any setting you can see in AC, you can right-click it and find the script reference. Using that, you can change any parameter of AC via script.
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Have you added the scripting define symbol TextMeshProIsPresent in Project Settings > Player?
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Before you do make sure you understand this warning in the manual. Adding the define symbol will change all menus to use TMP text, so you'll …
Yeah, it's just always been one of those I-should-probably-ask-at-some-point questions I've had since day one of using Unity and colliders.
A colleague at work made a good point, which is if a feature ever needs to correctly know the size of a coll…