Sorry Chris, I need to get better at scripting. I still trip over how to properly use AC stuff in script, however regarding that script you outlined, VS is saying:
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Hey @NikolaVetnic
Yeah, so what you want to do is create the UI you want with a Unity UI, prefab it, and then link it to the AC menu.
There's a good tutorial which, although it's for a different type of menu, the principles are the same: https://a…
You'll need custom scripting to do this. The way you do it also depends on if you're talking 3D eyes, or textures...etc
I used this as a guide for doing it in my game: https://www.noveltech.dev/unity-implement-eye-object-tracking-2/
Bonus side question @ChrisIceBox; someone popped up and asked would it be possible to alter the volume slider using the mouse scroll wheel. Is that a bit too advanced for a pure AC menu?
Ah classic post first and figure it out after (well sort of), I forgot about the movement method in the settings, that seems to be the crux of AC's control of the camera.
@ChrisIceBox You were spot on about the overlapping menu. The item name menu / UI was causing the problem. Setting "interactable" and "blocks raycast" to false on its root canvas group solved the problem.
Appreciate your time as…
Ok the good news is that everything you said is happening. It appears to be a problem that the right click only registers in a small zone of the graphic, and not matching the actual size of the sprite as seen.
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In the above, as soon as the…