add script Lightswitch to your component and by Trigger enter/exit call object sendMessage turnOff/turnOn.
yes i would use 2 Trigger for in/out and store the sate in a var.
Object: Send message Action to call its TurnOn andTurnOff functions to …
What i mean is that the hotspot has a boxCollieder attached. Using a hsp on a window, prevent me of a sun lens flare.
Edit: Ok, i got it. I have to use the flare on a game object instead of a light component. Then i can set the ignore layers.
The MainCamera base object should be tagged as mainCamera - not the child with the Camera component. The Image Effects should always be placed on the same object as the Camra component.
Ok, changed it to this:
_Cameras
_GameCamers
_MainCame…
The changes of the cam is totally confusing to me. Some of my older scenes get an error, some don't - The structure of the cam look differents then in other scenes. I'm lost a bit.
What is the correct hierarchy of this?
_Cameras
_GameCamers
…
The audio listener should be assigned to your players first person cam.
This is just an example:
Audio source (on your sound object):
'Volume Rolloff' = Logarithmic Rollof
MinDistance = 1 (adjust to your needs)
MaxDistance =5 (adjust to…
I'm not quite sure if i understand your question correctley. You want to disable/enable multiple hotspots at the same time?
Make one master hotspot as parent, put all other hotspot as children in it. Every child hotspot enables/disables the parent.…
As i expexted, it won't work only with the same text/speaker. You said ID/Text/Speaker - but how can i do this without editing the Id he should reference to?
But i have no control over the ID - Duplicate works only within the same sceen.
For example:
Scene A - Id: 200 - Speaker: Tex - Line: "Hello"
Scene B - Id (not generated yet) - Speaker: Tex - Line: "Hello"
will Combine them?…
yes, something that came in my mind also, but i'm a bit affraid of doing this, cause i have set up a lot of dialogueSpeech components refering to sound files. Didn't want to mess up the IDs. What makes me a bit unsure is that when you start gatherin…
I think by Setting the object invisible, it will not effect the collieder attached to the object right? The problem here is, if i set the object invisible (by grabbing it into the inventory) the collieder will still exists. So my underyling hotspot …
Ok, thx! i didn't find out to attach the rememberTransform script to it. - What about making the object invisible, which makes it a lot easier to handle. The collieder of the object seems to stay, is that correct, cause it is attached to the object?
That's a great feature, didn't noticed that till now. Thanks for requesting it and thanks for implementing it, saves a lot of time.
optional: create marker and highlight object would be cool, maybe add a script to it (rememberHotspot)
:)
Hm for me this seems to be a bug. Cause when i remove the book and then load an old saveGames, the book is not there. Only when i start the scene new.. Does that mean once an object is removed it's not longer available, even if i load an other saveG…
No both (SFX and Music) are set to Zero and the Music get's louder while playing the sfx.
When reducing the Music by 0.5 it nearly stays the same (but this might be balancing 50% up and 50% down by reducing) - When finishing the sfx the music g…