First things first. This small project is still in early alpha. Everyone, feel free to edit and use the script to your liking. I highly appreciate feedback, feature/actionlist requests, bug reports, and your scripting skills to fix the known issues …
@Deckard_89 Ah ok sorry I don't know how I ended up assuming it is first person view.
Ok sorry, now I get it. So you want to get a kind of control like in a 3rd person action game, where you need to strafe to keep the target inside your crossha…
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Here an example. I use either a trigger or a bool (if it is looping) to change the animation states, in this case the face expression, during a dialogue. I set an Actionlist like this:
I guess the solution could be something like the PlayFootstep function called by an Animation Event? Link @ 1:03:17: https://www.youtube.com/watch?v=KwsO2vtjCyw&t=3575s
Here is how my current fighting scene in AC looks like, with the help of ABC Toolkit B) And this work out of the box like that! But of course, it needs some work to fine-tune it but I am really glad and happy that I have now easily the possibility …
A moment after my post I noticed that Unity 2020.1.8f1 was released. I updated and recreated the situation in my video. Seems the bug was Unity related as the warning messages are now gone.
Yes, I use it in my current project and you can use the fighting/shooting/magic out of the box. But as soon as you want to sync variables then you will have to script it. I use for example Health and Mana in my game and I synced the health and mana-…
Hi Arsen_ can you post a screenshot of the inspector settings of your player and a screenshot of your blend tree in the animator? And do you use direct control or point and click?
Yes I did as you recommended but it does not work, please see below my issue:
* I created a new empty game object and added the AC GameCamera component to it and renamed it to Zoom.
* I removed the GameCamera Component of the AC Camera called LakeC…
Thank you very much for the effort Chris. I tried it now in the last days... somehow the Z-Axis Zoom is still not working... It feels like it gets reset each frame to its initial or actual z-position
Would be really great if you could one day imple…
Thank you very much for the input Chris... I played a little with the values and tried all axis, unfortunately, the Z axis is kind of locked while x and y working fine. I will try the FOV approach now.
My personal opinion: If you can do 3D modeling yourself then go the 3D route and use a toon shader for the comic look. It is in my opinion easier, faster, more versatile, and much cheaper to create a 3D game than doing a 2D game.
If you can draw re…