It is the same jitter with any UFPS prefab if I delete it from my scene and leave it as a prefab in Resources folder. There is no jitter if I do not delete the controller from the scene. However, before the update 1.39 I did not have this problem, e…
With this update I got the jitter problem with UFPS, but the script execution order doesn't help. :( Once my character walks up a staircase everything starts to shake and then gradually returns to normal until I try to walk up the stairs again. Also…
Yes, it does for me in the editor's game mode, but this problem does not appear in the built *.exe file. If it is the same in your case, it might just be just a problem of the editor.
Yep, after a bit of trial and error that worked... Thanks! Perhaps, it might be a useful feature to allow setting the quantity of digits to display for variables. Then the label element would display zeros when there's empty space in variable value.…
Thank you Chris! Solved! There's one more thing I'd like to ask you about. I created a count down timer menu, which displays minutes and seconds left until the player dies. However, since those minutes and seconds are integer variables, after they g…
Solved previous problem by putting Menu Turn off as the first action in the ActionList. One more question related to GUI. When I enter anything into the Input box it stays there. So for example after player entered a wrong password it stays there, a…
I'm using the UFPS. Yes, the cursor is locked in the centre, otherwse it will be moving all over screen :) How do I post my screen? If I simply drag it into my message the forum says that body is too long.
Hi Chris,
Regarding the earlier mentioned problem of Hotspot appearing at a real cursor position, I experience the same problem. This is not to do with disabling the hotspot menu, if it is disabled - there is no hotspot name at all. The problem occu…
Yes, the Player: Constrain Action solves this part of the problem. Another one is, the platform moves (with Object Transform), but the Player stays on the same spot and after the platform is not under him anymore, he just falls down. How can I tempo…
Thanks Chris, I'll try this. I am just using "Run Action List" in button's "Click type"; I'm not sure what kind of ActionList it is... I just created it in Project Tab and assigned to my menu button :) Also, is it the correct way…
Hi Chris,
Unfortunately, the update didn't fix the problem. I guess it might be something to do with the way I trigger the Menu on. When I use "On Input Key", then everything is working, but when I use hotspost's interaction, then when I …
Hi Chris,
Great update, however I'm experiencing a slight problem with using UFPS. The WSAD is working well, but mouse look isn't working. Console says:
UnityException: Input Axis Mouse X is not setup.
To change the input settings use: Edit -> P…
Hi, this happened to me as well. In my case the solution was to go to Game Editor tab, then click Actions and there click Refresh List. After that all the actions were back. Perhaps, it is a bug...