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Valdur

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Valdur
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  • Sorry for the late answer I was buzy the last days, I added the code line but every single audio seems to be backuped. The problem seems GIT related, because if i Gather texts Unity will continue to display the right audio files at any state. GIT on…
  • I did what you told me with the following result: Some lines have customAudioClip != null and are assigned properly is suppose.Some lines have customAudioClip == null which result in the else case. I did some modification but I have no clue what is …
  • There is also an warning while gathering texts: Conflicting ID number (540) found with 'Arno'. Changing to 299. -----------------------------UnityEngine.Debug:LogWarning(Object, Object)AC.ACDebug:LogWarning(Object, Object) (at Assets/AdventureCreato…
  • 1) There is nothing special... i will try to tell you what things are set up. a) There are 2 scenes added in the Run Settings b) Both scenes have dialogues with mp3 assigned with the SpeechManager (auto-name speech audio files? is turned off) c) T…
  • I can sent you a copy via PN of the commit where you can press gather texts and all audio file assignments are gone, if you want? And yes this occurs with the new version of the SpeechManager.cs file.
  • Ok there seem to be another problem as well... I think unity did cover it for some minutes because of reload issues... after I added new mp3 files to a new scene speeches i pressed gather texts again... and now every reference to any sound file was …
  • After adding some sounds and working with the new gathering it seem to work, never the less the gather function is changing lineIDs they don't seem to matter because the reference to the sound file seems to be not screwed up but in theory once a lin…
  • With the new Version 1.51e of the SpeechManager.cs file the problem seems to be solved. Thanks for the quick response I will provide further feedback if something is still going wrong ;)
  • After a closer investigation it seems that only dialogues which are located inside ActionList Files (not in the scene) are mixed up. I did a restructure of the folder structure where this files are located when i recall right...  .... After i fixed …
  • Right now we have created a second scene with many dialogues, when i press gather texts the LineId fields get mixed in the existing content. I have no clue what is wrong... I have added different NPC's in my first scene to build up better dialogues …
  • Ok the Quit button makes really no sens! Here is a Screenshot, I think in your demo this does not occure because you cant set it to fullscreen mode. (Image)
  • Thanks for the solution, will this be included in the next update? Right now it is only an issue for further development for me.
  • So i have assigned the Speech with the ID# 0 an audio file. This works fine unless i press gather text. After i have pressed gather text the audio file is removed but the dialogue is still the same. Let's say I have a project with assigned audios …
  • Ah ok thanks, I have tried this and it works. First I had problems to display the subtitles but then I found Show subtitles option in the Settings tab of the AC Game Editor. One question which is not covered by the documentation: What is the reason …
  • Thanks for the quick response :)
  • Ok thanks for the feedback. Now i have updated from version 1.50g to 1.50i with just one problem, the sorting layer of the background which i have created was deleted can you tell me what file I have to omit to preserve my sorting layers?
  • Update to AC 1.50g did not solve the problem
  • Also in the sorting map the resize of the player is unchecked after the update.
  • Did you find a solution yet? I have the same problem my character disappears after 2-3 sec after moving. If i stand still after I have started the game the Player don't disappear. I also don't get an error in the console at any point and in the edit…
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