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Xidore

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Xidore
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  • Was just wondering this too  :) Actually I think I probably want to build more like the inverse of 2.5D. Something like 1/2.5D a bit like Mold by @deroesi where the sprite is 2D but the world and physics is 3D. Would I be correct in thinking this wo…
  • I had it in a CustomScripts subfolder in the project folder generated by AC's wizard. I moved it into the root Assets folder and lo: error disappeared. ta :)
  • Yes :) but.... easy is relative. If you aren't a coder but are an artist/animator then you will find AC has all the tools to bring your art/animation to life. You do not need to code. It's quite straight forward and AC has demos included which will …
  • You can. Many people are. (I say this only as a community member but it's a given that games made with Unity and it's assets can be sold). As it is a Unity Asset you are bound to adhere to the Unity Asset Store licence for whatever assets you use in…
  • Here is the contents of ScreenGrabA.cs ==============================================================using UnityEngine;using System.Collections; public class ScreenGrabA : MonoBehaviour { public int resWidth = 3840;  public int resHeight = 2160; pu…
  • Success :) I do get a console error (only occurs at runtime but doesn't prevent render from saving). I have included an empty game object in the scene and attached the ScreenGrabA.cs script to it. The console error goes like this: ==================…
  • Heh oops! I should know better. I had pasted the code but the forum post limit kicked in and so I pasted the short bit of custom code instead.  Anyway. Your Interact() suggestion seems more noob-code-test friendly so I'll give that a shot. Ta.
  • Once you mentioned anims from FBX I set up my rig in Maya instead but it didn't quite do what I wanted. I solved the original setup by simply adding more keyframes to the mecanim rotate 'turntable' state. This seemed to let the transition between st…
  • I'm using "play custom". Not using parameters (yet). Perhaps I should try. Any hints on how that would best work? Is there a way to use Legacy Anims? I tried to use it but I seem to need an animator object which can't be animated from scra…
  • Brill thanks :)
  • Heh. I only thought you might be unwilling because clearly its a great deal of your time and effort to achieve this. While it might seem 'mean' to be unwilling to share details it would be really understandable if you wanted to keep your methods pro…
  • So this isn't 3D or 2D. I assume it's 2.5D. I see rendering features of 3D but the environment and scenery are pre-rendered set pieces right? The character animation looks 2.5. Does it 'jump' down off the shipwreck or am I imagining? You didn't answ…
  • I'm exploring a very simple single dial setup to begin with in its own little project. Would it be better 1) to bundle up the project and sent it so you can see or would it be better 2) to screen shot all the various settings and a video of the resu…
  • 1) of course! I was looking at the rotation value and not looking at "Distance along". Cheers! 2) Great!
  • I'll chip in that draggables can totally fail to register any interaction with the user's cursor if the movables ray length is not long enough (in project settings rather a draggable object variable).  What constitutes "long enough" is a l…
  • I have wondered, after having bought a number of Unity Extensions from the Asset Store: Does AC not require a licence-per-seat? (it doesn't say so like some assets do) If not, was this a conscious decision to not require this or does the Asset Store…
  • A thousand times THIS. From looking, Vanilla has options to combat this: http://blog.vanillaforums.com/help/9-ways-to-eliminate-spam-in-your-community-forum/ Not sure if the spam is getting round these in any way but I don't see a way here to 'repo…
  • Thanks!
  • I'm interested in how you have the camera follow the pointer as well as the player. Is that a Playmaker feature, an AC setting (which I may have missed) or is it something you did custom? Really liking the fast pace too. I'd LOVE to take a look at a…
  • I may be wrong (I haven't done much with conversations like you describe yet in my game) but I think you might want to have conversation choices change the results of GLOBAL variables. Then you can check this/these variable states in any conversatio…
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