Sorry I mean Actionlist asset, the one saved in the project menu rather than the scene.
I have a trigger in a scene which runs the ActionList asset and sets a bool parameter, by default it is false, however it will actually return true unless I cli…
And here's mine, looks identical but with 2d.
Unity 2019.1.9f1
AC 1.68.3
I seem to remember it starting when I first added Unity's post-process stack, but I've since deleted that and it's still there.
https://ibb.co/t3RTzfZ
(The image url box st…
I think I've experienced this problem.
You can use a trigger and hotspot in the same place and set the 'single use interaction' option checked on the hotspot, that does change the cursor when you mouse over it. You can then set that one interaction…
"Added: Ability to tweak a Tint Map's color with a modifier".
This is a great addition. Would also be nice if you added an actionlist command to change the tint at runtime, even better if that had a gradual timer so you could do sunset/su…
https://ibb.co/z8v61L4
Is that clear?
I'm also experiencing another issue where if I delete the hole on the navmesh, I get the Unity error:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.Lis…
Scene-surviving ActionLists should be great for my day and night cycles! Too bad I need to redo all my Textmesh pro menus but at least they will be cleaner now without needing to reference all those invisible Unity UI texts.
I'm probably doing something wrong, but when I use this it just moves my UI to the start of left side of the new aspect ratio so that it overflows on the right side. What I want is for it to shrink or expand to fit the forced aspect ratio in all scr…
I'd like a request a change for the next update. With the "variable: check random number', when you are changing the number of possible values, it will erase the setting of values lower than the number you are inputting. For example, I have 10 …
https://postimg.cc/image/gfpaaefi3/ (Image)
The cycling stops on the last cursor before the one which is set to be left out of the curser cycle. By stop I mean right click will no longer cycle the cursors and it will remain on that one. As in the pi…
Instance of ActionMenuImageGet couldn't be created. The the script class needs to derive from ScriptableObject.UnityEngine.ScriptableObject:CreateInstance(String)
I get this error if I try to add the script to the actions folder.
Unity 2018.10F2 Personal. AC 1.6.3.0. Playmaker 1.9.0.
The variable doesn't appear to be overwritten by the preset called at the start of the game(or even after a wait). The initial AC variable value will only be overwritten by the preset if I unli…
So you need to do the actionlist 'check variable' every time you change a linked variable in Playmaker? Seems to be the only way I can get the AC variables to update.
Thank you for your response. Could there be potential problems with doing my scene objects this way? They seem to work fine unparented.
After my initial post I realised that although it's easier in terms of player position, it can be more fiddly t…
I'm doing something very similar and am using the new 'exclude cursors from the cycle' on my 'exit' cursor. When I mouse over the hotspot with the single use interaction, it changes to that cursor and when I hover away it resets the cursor to the wa…