I looked into the code and I think I found the reason it's happening.
PlayerInput script that is attached to the GameEngine has 2 variables: playerIsControlledRunning and toggleRun. Since PlayerInput is not set to be part of the PersistentEngine ob…
After further testing it appears that restricting player to run only doesn't persist between scenes.
Here's what is happening:
I set character to only run in Start cutscene (no other cutscenes are present in the scene), after I go to another scene …
I wasn't sure if I should create a new build, but I've found another bug regarding the sound volume:
If a character starts to speak and in the middle of it player goes to menu and changes speech volume and then goes back to the game, the volume only…
I think what you're looking for is "RememberTransform" script. At least for object's rotation/position/scale. There's a lot of those "Remember* " scripts, like RememberHotspot (to remember if the hotspot should be enabled/disabl…
Hello Chris!
Yep, everything was setup, but as it turned out updating the AC solved the problem. I should have checked that in the first place. Thanks for your help.