Ok, I did a test and it's working now! Please, take a look at new video, same link:)
Now, what is next step, how to make work with all other Timelines?
Yes, you are right- it shows me another timeline but not exactly how it should be. Telling the truth, I am not familiar with all these Unity "things" that you are describing, obviously, you are the great master and I am nervously smoking …
I've tried to recreate what you suggested but both are not working. Again, maybe I did something wrong, so please check another video.
https://www.dropbox.com/sh/6mr8z7qp88mg6qw/AAD1Rv-UbtfaV0o6COhmbFqua?dl=0
Yes, I believe that I am doing something wrong, I agree - it is one problem that have the same roots. Let's go step by step and check example with the light source. I did video for you to make sure that you see how everything is working. Here is the…
Again, if this is something that will go crazy, leave this Chris, I'll think how to deal with a voice. Maybe I will leave it as it is, without a voice over.
After updating AC this issue has gone, cool! But I have a new warning now:
A local EventSystem object was found in the scene. This will override the one created by AC, and may cause problems. A custom EventSystem prefab can be assigned in the Men…
Ok, I did it and now I have 3 issues:
* This script is not working when "Pause game when" checked in the document menu (I use this function in my game now). But when I unchecked - I hear the sound.
* I've set up document ID 0. Next, I've …
"Are you referring to speech audio, subtitle display, or both?" - currently, I am referring to subtitle, not sure if there are any issues with speech audio, didn't get time to test this with the text taken from the Timline.
"The text…
* "Audio assigned in the Speech Manager is strictly for speech only." - Is there a chance you can add this function in the next AC updates?
* "Create a Dialogue: Play speech Action that plays the audio at the same time the Document …
"Does your Document menu pause the game when it's enabled?' - did not get chance to update AC but thank you for fixing this Chris:)
"One workaround would be to begin both ActionLists with ActionList: Kill Actions to kill the other." …
fildagame - thank you, it was set to "on awake" instead of every frame.
Is there any good tutorial on how to use the second camera and rendertexture? It would be really great cos I don't know how to do this.