Sorry for my missing words, yes it's a strange sentence:D
So, When I start the game, my player flies around in the scene, so AC doesn't teleport to the Playerstart's marker my player, just flies around in the scene and it just keeps moving away fro…
Yes I assigned it, just there is no on the picture, because I was in prefab, when I made the pictures.
When I use ooti with this settings, Adventure Creator can teleport my player or not?
I've made it, I haven't deleted the CCL components, just delete it in reference field in Player component. I will make screenshot soon, and I will upload.
Thank you very much for your time! If you have Paypal or some kind of support place, I would…
v1.70.4
Now, I deleted the CustomControllerLink from AC's Player component and no error messages. Hotspot detector detects hotspot, so it's okay, too. But..
One thing is big problem: When I start the game my player fly around in the scene, so tele…
Besides, when I want to born my Player to the PlayerStart marker, it just falls down and goes left or right, so it doesn't stop.
I hope somebody can help in it, because I bought this asset, but I can't see that what I should.:(((
Besides these error messages, I put hotspot detector into Player, but when I'm close to the NPC, I can't see the hotspot name, so the detector doesn't detect the hotspots.
I bought Ootii today. I try to implement it into my created AC game system. I've created the CustomControllerLink script and put PlayerBot with AC's Player and Paths components, made what you wrote on that link, what I've wrote up.
I get these error…
You are right, my question was stupid.:))) So i would like integrate combat mechanics, and turn on/off it under gameplay. I used Opsive for a little time and that is a very complex system, I need a more clear/easier controller for it, what I can eas…
Yes, I tried it already, but it didn't worked good, because sometimes stucked.
I made a trick, when I reach that point in the air, I instantiate a sphere with trigger collider (with Terrain layer) inside player collider, and after I destroy it with…
It doesn't work. I have to use "is grounded", because if I go on the terrain and jump, I start to walk in the air without it.
The question is that, can I send a message to the system "Is grounded" happened? (when I'm in the air)
Thank you, now it works!:)
One problem what I've experienced(Because I always test the save and load functions too, when I'm testing), when I change my player and save the game. After Load it, my previous player loads into the scene into that trans…
Okay, it closes my conversation and the camera cutscene runs after it. But in play mode, with my player, when I go to another NPC and click on a dialogue option, I get my previous NPC's dialogue options. And its a big problem. It doesn't "close…
When you use a Unity Prefab UI button and set Input Simulation, the system close your conversation? The system sense your button interaction like Input Simulation?
Sorry, yes I made many mistakes, so.:
* Yes, I mean for Player Input.
* Yes, EndConversation.
* I have a custom Cutscene, where I switch the camera back to AC's TPC. When Conversation menu turns off (Actionlist when turn off) I set that into as…
So, when the menu Source: Unity UI Prefab, and I made a button (I made canvas, panel, and button after put it into the field under AC Menu Manager), I set Simulate Input and EndConversation.
When it's fine, in "Actionlist when turn off", …