Make sure that the Player's Ground-check layer(s) field matches the layer that the floor is on. If you're following the tutorial exactly, they'll be on the NavMesh layer.
This worked, thanks! I did go back and watch the tutorial from character…
Poor choice of words, sorry -- I meant next background/camera -- moving from the waterfront to the steps, or steps to plaza etc.
I put Tin Pot in, and assigned the footsteps file and sound child as laid out in the tutorial. The same thing happens. …
The camera component has been enabled. I tried changing the near and far clipping planes to the values mentioned above, but the far clipping plane won't hold its value. it just keeps going back to 501...
(Image)
Wondering if you've found a work around for the double hotspot issue. I've only added 1 hotspot and it appears as 2. I've left the hotspot in a position so you can see the markers on each one. Let me know what settings I can use so my window does…
The only change to the workflow should be that instead of assigning the background images to the GUITexture component, you assign them in the "Background texture" field of the BackgroundImage component just beneath.
Excellent. That wo…
Thanks for the quick reply!
I've included another link to pic for treehole. I'll get an imgur account setup for future discussions.
The treehole is surrounding the base of the tree and entirely within boundary of navmesh.
I deleted my projects an…
https://drive.google.com/file/d/1zj7AB8SRQSVBixHgmd2aXH1mxLfFxQLG/view?usp=sharing
https://drive.google.com/file/d/1qgDSk9_aSWEHUPzZFKQ6nLTWAlz3YjQP/view?usp=sharing
There's probably an easier way to get a pic on here, but doesn't seem to be work…
Same problem here. Followed directions to the letter (as far as I can tell). Started up from the beginning and followed the tutorial through as directed.
Not sure if this is related, but when I was dragging the game assets into the hierarchy win…