@themightyyzq I'm using Final IK with AC Player Script and Rigid Body + Capsule Collider and It's working ok, but I don't know if you would need to change it over again to this config...
Thanks @radiantboy to share all the possibilities you see.
This days I was making some research and found some tools could help with the task. Not in the plane of "record-your-own-movement" (I see a kickstarter project called Perception Ne…
Thanks @10FingerArmy!
I just purchased it after lots of reading, watching about Final-IK and lastly your comment! :)
Hope @ChisIceBox could integrate as you say since I think as well this solution is a must.
On example of the things I want to do: I …
Just seeking for the same question. I'm planing to use final ik with AC...
More than a year passed...so maybe someone has used this combo and could let us know something about the experience.
Thanks
Hi Chris,
just to simplify what I want to express. I would want to have a generic "key Object" that would open "doors" without the need to assign a concrete key to a concrete door, without hotspot or trigger configurations. Just …
Hi Chris,
create "generalized" items in AC using the provided tools (ActionLists, ConstantIDs,...) is somehow dificult. I see AC works pretty well building scene specific logic. but I'm looking more for building prefabs that encapsulate al…
Thanks for the Script Support, I hope it could help creating some generic behaviors that are very difficult to make with ConstantIDs+Prefabs. I think it could be a great feature for AC. Thanks for make more enhancements! :)
Thanks Snebjorn,
I already checked mixamo but I couldn't find what I need (animations holding a torch or a weapon would fit me, walking, running, idle...but with one hand lifted).
So I think I should go blender. I'm already using Rigify, and my mode…
I think this is kind of research are very important. Hope Chris could give some love to the performance since is key to make AC more awesome and useful. Thanks for the report!
We discussed this in other thread, and it's more a matter of webgl technology in unity more a preview or alpha state. In some articles out there the alpha state is pointed and people recommend by now stay with unity plugin. Maybe in some months we c…
Just my opinion, but if you are at the beginning, I think Unity 5 is the best option.If your game is at the end, better stick with the version, since many could make you work again in things you already has finished (my experience with upgrading pro…
Yes, is marked as *Preview*. But my thought about this is that WebGL is working in Chrome (and other browser...Firefox?), so Safari or Opera should have problems, but maybe not fail on compiling and output generation. But, just my opinion :)
Thanks!
Hi Chris,
I remove ActionMovie.cs, but as I build the WebGl out put 3 new errors arise:
1.- Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out[...]
2.- Exception: /Applicat…
Another thing,I has FramerateCounter (from Unity3d standard assets) on my scene.Before upgrading it was showing about 30 FPS.Now is 18 FPSSo it seems there's a downgrade in the overall performance, isn't itChris, could you comment on this? you notic…
Hi Chris,I updated my project to 1.43.I'm walking through all AC sheets to see if all is working ok.Some things I found so this could help others upgrading:* Install and Import overwriting 1.42c was the best way to upgrade* I had to add two new Inpu…