Ah okay, I will do a custom function then. I thought there was some sort of event to detect that, like when characters start speaking. Thanks for your time.
Hey, friend dev here.
I'm using Spine for almost 5 years. I know what's happening, but don't know how to solve it.
I want to play a spine animation from code and the AC engine is blending/replacing animations. If I use track 0, the engine replaces…
Hey, good news, found the culprit. As I suspected, has something to do with the cursor.
If I untick Replace mouse cursor, memory is good:
(Image)
If I tick it, memory goes up until it crashes:
Thanks for the help so far, I think it should be …
Hey thanks.
Here's the relevant part of the editor.log. Couldn't upload the whole thing as the file is huge (20 MB) but I will be around for questions, thank you!
Hello, freelance dev friend here.
Here's the problem. If MultiSceneChecker is present, RAM will increase until Unity crashes. It will actually eat up the memory if I let it be:
(Image)
And here's the Unity crash:
Now, here's the moment where …