Hi @ChrisIceBox,
thanks for having a look, here are the screenshots:
1. ActionList Properties:(Image)
2. Dialogue Action:
3. This problem even happens when I trigger a dialogue from a simple "hotspot:examine" Interaction, this one for e…
Just updated my project to 1.48a, and everything seems to be working mostly fine. So far I've only encountered a NullReferenceException that is not affecting gameplay in any way that I can see, however I'd like it to go away. Here's the full error:
…
Hi there,
AFAIK it's impossible to have a completely smooth transition between the two, as they're fundamentally different. You can get quite close, but there's always going to be a little bump in the transition. You can see the bump if you set up a…
Hey Chris, thanks for checking it out, it's weird that you didn't reproduce it, doesn't matter though. I managed to fix this, in not one, but TWO ways.
The problem: Turns out, if a collider has a Z scale of zero, it doesn't work (who would have thou…
Thanks for the reply, Sprite, let me try and make it clearer:Yes, I want to enable/disable multiple hotspots at once. However, the enabling/disabling is not controlled by all of the hotspots themselves. Example: character is in room A, set up with h…