Hi Chris, thank you very much for your reply!
Super cool, you are right! I can see the wizard prompting me "It has been detected that you are attempting to create a 2D character in a 3D game. Is this correct?" with the checkbox.
Thanks, t…
Dear @ezsilman,
sorry for my late reply, have been busy lately. I see your point, and incidentally it is something that has been described by Spine-guru Pharan at this link just few days ago: here is the link.
I believe that the two approaches are e…
Hi @ezsilman,
I have all animations under only one skeleton. You are right, I just switch animations, not the skeletons.For me managing everything under one skeleton is quite simple: please see attached screenshot. I have an animation for each of th…
Hi @ezsilman.
You don't need to structure your Player GameObject in that way, just do as I did (and how @Ressie told me): add the various animations to the same Spine GameObject, and then a script like this:
void FixedUpdate() {
// I re…
Hi KosMalakhov.
The list of tools you mentioned have quite different scope, and not all of them serve the purpose equally. In any case, there is also a puppet tool for After Effect (check this).
Coming to your question, you ask the following: "…
Hi @ezsilman, here you can find the controllers I wrote and I am using for my Spine chars in Adventure Creator:
http://esotericsoftware.com/forum/Problem-with-mixing-animations-5272http://esotericsoftware.com/forum/Mirrored-animation-bones-issue-52…
Hi @Ressie, thank you so much for your quick reply!
1. I actually always thought that instantiating animations as Mecanim, would "bring the best of both worlds", as I could read on the official forum at this link : http://esotericsoftware.…
The full classes references, the tint maps, and the anti-glide are three things that alone would made me figuratively jump on my chair. But there is also all the rest. And the PDF documentation, always up-to-date.
I think not enough words have been …
Hi @tinchopunk, your work looks really promising! Congratulations so far.
How did you manage to create that lightspot effect, that comes from the window, in the first of the two video that you just posted?
Thanks and keep up the great work!
Hi Confirm4Crit,
In the end did you go for Spine or Spriter? Are you using spritesheets or individual parts with skeletons?
I am looking into a similar issue and would like to know your opinion. Thanks!