Thank you Chris, I confirm that character appears for a while in the hotspot marker. Could I share here the PlayerInteractions.cs file with our changes?
I understood: or Allow player switch (so I can't use a local player that override the default one) or Do Not Allow (so the local player can override the default).
I just found it on manual: "NOTE: The use of local Players (i.e. those saved in the scene file) are disallowed when
player-switching is enabled. If you need to rely on different Player objects throughout your game, use one one method or the oth…
I noted the issue seems to be linked to Player switching allow or not. If I set it to Do Not Allow, I have a single player (and seems to work correctly). If I set Allow and I put none (or another player) in player 1, in scene I have the main charact…
Just a little issue:
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This works correctly where I have Toggle with cutom action list attached. But I noticed that SubtitlesToggle use Toggle type = Subtitles, so it doesn't call an Action List and I don't know how to set it in Run in Backgr…
Finally I solved: I had a Slider script that made crazy the navigation. I deleted it and now all works correctly. Thank you very much for your patience.
Sorry, now I undestand. Here the result in a little video: https://drive.google.com/file/d/1xT3Lypt_ViJd3uOgG-MzZ9tf3J6P2mp8/view?usp=sharing
I see the correct element when I enter in the load menu (first slot), the second one and the third (correc…
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Sorry but I don't understand. Actually I haven't a Event System (Script) attached to every button. Do you mean I have to attached this script to every button on my Load Menu UI?
AS here: https://drive.google.com/file/d/151fv3LukIjhFekYCguQR-…
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I solved: it seems a issue linked to the position Y or Height of the button. I gave negative value and now it seems to work correctly. I had the same issue also with a new menu created from zero.
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1.70.0
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"Unfreeze Pause Menu" is already unchecked (the action list is set to Pause Gameplay). BackButton is already set as First selected Element, but, if I don't force the selection via Action, it doesn't work. I haven't …
Hello, I resume this thread because I'm working on the directly navigate menu now and I found some little issue I can't solve.
* I have a title menu and, inside it, a button options. When I press the options I open a new menu (OptionsNew). I open i…
I know the problem: https://drive.google.com/file/d/15JqokqPwT8lAiTIB8xB9EpMFlzWzN868/view?usp=sharing and the cause of the problem: https://drive.google.com/file/d/10HX-h23H8FzxHJBOBmmb6Zooo2f2zMr0/view?usp=sharing
Maybe I can't undertand how your…
Hello Chris, sorry, I can't explain very well.
Here my issue (when I use background texture on Hotspot Menu) on hotspot "empty" (I put a "space" in Label (if not name), so the empty has no name):
https://drive.google.com/file/d/1…
Thank you Chris,
I've rearranged my ideas and received suggestions on how the game should work with the controller and navigable inventory.
The issue is that my character has to be free to move also if the inventory is open, but, if I undestand cor…