Sure I have but that link can go broken at any time in the future. It's not the same as posting the actual code on the thread page. I noticed others post code on the thread page as well so I wondered how come I can't do the same. My code is even sho…
By the way, I wanted to post here the full code for the two custom Actions I mentioned above but each one of them seems to be too long for posting here as I get a red warning stating just that. Isn't there a way to post code in the forum?
I know this is not a very recent thread but I thought maybe I would add some info here for those who might be looking for answers in the future.
So Unity offers two different ways to solve the problem of runtime navigation mesh changes; one using Of…
Well, the only way we can have such thing in the Inventory tab (and possibly the Variables tab as well) is if Chris thinks it's useful. I would be happy to share my code in such case. He would need to take my simple sample code and use it to make th…
I second that. I have dozens of inventory items and I'm facing the same situation.
And speaking of the Inventory Manager, I also suggest making the "Inventory item properties" fixed at the bottom of the Inventory Manager while leaving only…
I'm having the same problem too and, like in your case, it also started when I upgraded to Unity 5. I'm using slopes now but the player finds it hard to climb even them, and more so at low framerates.
Thanks.
I'm going to go with breaking the prefab connection for the MainCamera and also for all GameCameras as I have my components stored in the GameCameras and copied at runtime to the MainCamera.
Well, if you deem it's a Unity bug then I don't know myself what's the best way to deal with it. Whatever you decide, whether it's a fix or a recommendation, please let me know.
Thanks.