thanks guys! ;)
About the lighting.... the set is created in softimage/zbrush/3dcoat and was rendered (seperated in about 20 depth layers) in 10K resolution with arnold(solid angle). Which took on my 3 licenses about 2 weeks (jeez ;) the "main…
really cool! ;)
how does it feel, workflow wise? just so i understand, you add an AC action to every hotspot, interaction, cutscene, etc., which start a FSM (added to the same object?) ? Did you notice any delays or performance issues?
great work!
sorry my mistake.... it looked like the NPCs were causing the issue, but its related to a pathfinding hickup... I just realised you only test the Default layer and not just exclude the "Deactivated" layer..
mhhhhhh :) i think i found it!
when i turn off "allow subtitle skipping" the problem vanishes.... but this setting should not cause this behaviour, should it?
ok, this was quite a hassle to try ;) the results is:
the character doesn't respond to a new position while the speech plays (but finishes the move)... double click always works. Putting the talk cutscene in the On start field caused the same issue…
mhhh I've looked and tried, but i didn't find a way to do that... "?" are you certain thats possible? (unity noob here, sorry... quite possible i'm overlooking it)
I had still no luck after messing with the menu, BUT i noticed something (stupid i didn't notice it before) the hotspots do work when i doubleclick on them (during the speech)... without playspeech one click suffices...
maybe this is related to th…
mhhh, i've rechecked it, and both lists are on run in background... locking off the subtitles menu doesn't fix it (except there is no visible text anymore of course), but it still prohibits clicking on the hotspot when the play speech nodes gets pro…
the second character is just a copy of my main character, with some hidden objs (like the sprite) to create a kind of "empty character" for the mainMenu, so i don't know if a switch would affect anything, but i'll try.
detailed: i have tw…
I tried both, but none worked...
(just in case it matters)
the actionlist is a long row of:
[pause game]-[play speech]-[pause game]-[play speech]-...........
and gets started by the OnStart cutscene via RunActionList (from run from start:1 / para…
I'd need at least 30sec ;) but i'm for sure not the usual case.... some actions like switch camera simply have a textfield, and to be honest I'd prefer that. Isn't there a way to normalize the slider but still let the float value have whatever numbe…