I can fix it by adjusting the transitions.It's more an issue like : It used to work.Now the value constantly jumps between 0 and 360 when characters are looking down.I think it's better to not make the values constantly jump between 0 and 360.
could you please fix the 0 jumping 360 and back issue.not all characters of mine have all directions implementedsome have online left and right and rely on the angle value to decide between left and right.when looking down they are spinning because …
Thx 157a.Actionlist sorting the speechlines helps a lot.Not every recording is perfect and the closer the vocal recordings are together the better it sounds.
I tried it with 157a and it reduced the size pretty well.although I still found 2.6 million "(Clone)" Texts with TextWrangler for example on a sound action.I replaced all within TextWrangler and it looks like it works
having the names &qu…
1) Thx2) is it not possible to open the actionlist?scrolling works actually
Actionlisteditorwindow.csif (ToolbarButton (position.width-(buttonWidth*9f), buttonWidth*1.5f, showLabel, "TestScroll", 6)){ var aaa = windowData.target.actions[67…
@ilmari: thx, text wrangler it is thenIn that one scene I had 2,3 million (Clone) texts :-)
I will try it when I have completed the game with all vocal recordings and tests without errors on ios.
@ilmari: I also noticed this but didn't realise the effect it had on the spacemoving the scene action into an asset isn't an option for me because I would need to generate new speech ids (being in the middle of voice recordings this would be really …
I just noticed my suggestion has a flaw.won't work.as the action-ids are not in the right order either.
well at least it is sortable with the cutscene although the speech lines will be mixed upunless the skip connections are considered and a new ord…
That's a great idea!If you also add the action-id with preceding zeros we are able to sort the speechlines exactly like in the cutscene and it will make sense to the voice-actors because they have the complete story not loose sentences and words. Th…
I don't think speech tags are needed when the script I use for the recording is sorted like in the game.Example:I have 500 speech files for NPC-Asplit up in 30 action-lists/cutscenesthe speech ids are wildly mixed up.
at the moment the speech lines …
I don't think speech tags are needed when the script I use for the recording is sorted like in the game.
Example:I have 500 speech files for NPC-Asplit up in 30 action-lists/cutscenesthe speech ids are wildly mixed up.
at the moment the speech lines…
Cool! Yes, it would be like that scene :0)
I'll try the menu option method after the vocal recordings.How do I set it to always show regardless of the subtitles setting?