Thanks, I appreciate your help. This is probably a complete non-issue when working within the AC system and doing mostly in-editor visual game scripting, but I've hacked your lovely system to bits and am using it in all kinds of strange ways (though…
Yes it's all working properly in the default folder.
I did the same tests I mentioned above in addition to the generic folder name you suggested using a fresh project and the 3D demo... it does indeed have to do with the special folder assemblies.…
TypeLoadException: Could not load type 'AC.OptionsData'.System.Reflection.Assembly.GetType (System.String name, Boolean throwOnError, Boolean ignoreCase) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:398)S…
Hi Chris,
Unfortunately still seeing the same behavior - though I'm wondering if this is a difference between a moved folder within the main project assembly, and pushing into one of the "special" assemblies. I tried 3 things while followi…
Hi Chris - finally got around to trying this again. Ended up with this:
TypeLoadException: Could not load type 'AC.OptionsData'.
System.Reflection.Assembly.GetType (System.String name, Boolean throwOnError, Boolean ignoreCase) (at /Users/builduser/…
I looked into Ink very seriously since my project has a ton of custom character interaction requirements (not the least of which is allowing my wife to work on character interactions and dialogue without touching Unity or C#). Truly a lovely and wel…
Also, I did run your suggested debug and found the following:
1. When my script is present on a hotspot (without any other remember scripts) things work and the log spits out a 1368 character string followed by the expected number of reactions.
2. W…
I did try that... though the number of elements should always be identical in this case. So I put together a test class and remember script to try and isolate this (even if it's still my fault). This removes any array count issue from the equation a…
Oh I see. Thank you.
Doing some rather significant customization and integration with AC and have to say it's been a real pleasure with how cleanly written your code is.
I think I've also (finally) made my peace with C# delegates thanks to this work.
Are you set to Select interactions by: "Cycling menu and clicking hotspot"
Then set up an input for CycleInteractions or the Cycle L/R and set up your controller inputs appropriately?
I have a very similar setup and am also still having s…
Like all the integrations - it takes a bit more work than it would initially appear to get things solid. But overall it is a really well-put-together asset, and the dev is very responsive.
It's a tricky area to be sure. I was actually planning on moving to Rewired a bit down the line (already using Opsive's Third Person Controller). But am preparing for the integration hurt.
This Unity UI stuff is one of the only areas of AC that's tr…