I'm having trouble to get this menu to work.
Here's pics:
https://imgur.com/a/3qaPONl
For some reason the ActionList is not run when the objective button is clicked.
I had another idea like this:
https://imgur.com/a/Qs3QR91
The plus button would be only visible if there are hints to be shown and hint timer has given another available hint. The hint labels would be visible if they are given via the plus button.
…
What does this InventoryBox actually contain? Is it just a list of objectives listed as in
case AC_InventoryBoxType.Objectives: ?
I think that creating a custom component would be a better long term solution...
BTW. I was wondering if there would have been a way to have this Not going to talk DialogueOption if there's only one option there could have worked here somehow.
In any case I wouldn't like to have this option to be visible or selectable.
I added the Hotspot object inspector pic in Imgur.
Problem here seems to lie in that I only want to have a Talk-to as a single selection. But it seems that the hotspot icon appears only when there's a Look-at set enabled and first action.
I'm using EventManager to handle book Hotspot interactions. I just don't want them to be set all the time. I was wondering what would be a solid solution to manage the delegates.
Would a simple setup/exit function before and after book shuffle game …
So the idea is when player clicks a book position, the book in that position is turned off and cursor changed to that book. Then when clicking another position it will swap the books in the positions.