Same here :) Just suggesting at this point.
So I just had a look at the BroadcastMessage function - http://docs.unity3d.com/ScriptReference/Component.BroadcastMessage.htmlThis looks like what you use for the action "Object: Send Message". …
I will be using AC's Speech Manager.
So are you suggesting that the script, which is assigned to the given character's gameobject, checks on every update whether there is current speech? Sounds good, but I was hoping for something a little more robu…
Hey @ciaps.
Thanks for the info! Looks great.
Quick question: does that mean you have all of your directions under the one skeleton root, basically like "sub-skeletons"? That's how I am understanding it as you are just changing animations …
Just following up... I have been working on my own integration between Spine and AC. It's definitely coming along.
I'm setting up a bunch of GameObjects as children of the "Sprite Child" of the Root Character GameObject. These GameObjects …
@ChrisIceBox: Makes sense :) I've created a new discussion on the Extending the Editor category.
http://www.adventurecreator.org/forum/discussion/4332/spine-integration
Okay, I just did a build & run and the problem has gone away.
It seems though it's only happening when playing the game inside the Unity Editor, and is most likely capturing data that isn't just game-view, creating an offset. That's my guess any…