Thanks Chris, yeah I did find out that the hotspot gets consumed, so what I ended up doing was just check for the last active hotspot in an Update loop and set my value then. It's not as robust as it could be, but seems to work well enough.
If you're interested in this, I'd recommend using Cinema Director, which AC has support for. Make cutscenes using that and then use AC for the logic. If you're careful, you could probably separate things correctly where you could later replace the a…
Just right now I'm running into an issue that would be helped by a direct script call through a Hotspot. So thanks! Definitely looking forward to 1.43.
Yeah this is common enough from my experience. For our game we did something similar, but my dev partner used Twine with static images.
Eventually we moved away from this approach since the philosophy of our design went more in the direction of pres…
Thanks! I wouldn't have thought those were related, but I suppose that makes sense.
So does this affect the entire game? For example, let's say I have implemented a background event on a timer that loops when it gets to the end of the list. The list…
Thanks Chris. Yeah we do have a custom action that already takes care of this, but there's the save issue, plus we're already using Constrain in places and it just seemed to make sense as part of it.
For us, the two go hand-in-hand since whenever we…
Thanks Chris! It's great to know the direction you'd advise. Yeah I've since given up on UFPS, and since my post on the 12th, I've tried to implement a camera that copies the player's position, which works for the most part. I'll keep going in this …
Yeah sorry, I was hoping to have a new build ready about 90 minutes from now when the Gaming Expo starts, so I was running ahead trying to get something going with hacks basically.
But yes, always free-look, and then we have a few cases here and the…
Ok I got it working, at least temporarily modifying AC until a more official solution can be found (I'm kinda in a hurry preparing for SXSW). I made 2 code changes to get this to work, although the camera (player?) is still fighting me wanting to tu…
Maybe I should start a new thread for this, but you should know overall our adventure game interaction is designed as if the player is wearing a VR headset, with the mouse and joystick moving the head around, and one button to select the hotspot bei…
I'm also getting all those "Ignore collision failed" errors. In this level, we have a custom nav mesh with a MeshCollider on it and we're using Unity Navigation. For now I'm going to add the same Unity 5 compiler directive that's in Player…
I managed to recover my data for the Wait action by adding some code in ActionListEditor to check for a Wait action, save the data temporarily, create a new action TDC: Wait, and then apply that data back. I now need to go through every scene and vi…