The mouse does indeed disappear during cutscenes, and it sounds like your game consists entirely of cutscenes interspersed with choices. I don't think there is a way to change this behaviors. However, I also don't think this would be very weird.
T…
What do you want to happen when the item is used? You want it to run an action list AND also select the item? You can add an action to the action list that it runs to select the item. It's the Inventory->Select action. Add that to the end of your…
I assume you've tried simply adding more spaces for options in the menu in the Menu Manager. That's my understanding of AC menus is that everything is done there and AC draws the menu itself.
You haven't said whether your using AC menus or Unity UI menus.
If you're using Unity UI menus, this is simple. Just edit the conversation UI and add more spaces for options. Be sure to add those spaces to your menu in the menu manager. And now you…
We're in the final stretch before the release of Unicorn Dungeon, and I've put up a Kickstarter to help get us to the finish line.
Also, playable demo! (link on the Kickstarter page)
https://www.kickstarter.com/projects/standoffsoftware/unicorn-d…
I have seen this issue before actually. The way I fixed it was to go to the animation, find "Root Transform Position (Y)" and click "Bake Into Pose" and apply. If it's the same issue I had, this should fix it. My characters were …
Unicorn Dungeon now has a Steam page. If you're interested in this game, please add it to your wishlist :-)
http://store.steampowered.com/app/813250/Unicorn_Dungeon/
Is the character being moved to the player start? The player will be moved to the player start when the scene starts.
If the character is actually being deleted from the scene, then I have no idea. That doesn't sound like anything AC would be doing…
Cranked Deceleration up to 20, and Walk To Marker seems to work reliably now. It looks a little weird that he just suddenly stops, but better than if he walks around in circles.
The times when he goes around in a circle, it appears that he has slightly overshot the marker. He does it often a few times before he gets to a spot where he stops moving when I click it.
I'd really like to see a slightly larger circle to check wh…
Ok I discovered this:
When I said it didn't work with the hotspot marker I had tested it wrong. I set the hotspot marker and then sent the hotspot as a parameter to an actionlist, but within that actionlist, it was still using Character: Move to Po…
Yes, it is on the navmesh. Just checked to make sure.
I am using Move to Point. I just tried using the hotspot's Walk To Marker, and the same thing happens.
It happens everywhere all the time in every scene with every marker. I can't be the only p…
But this has been the case with every AC version since I started using AC I believe. It's not new, I'm just getting around to trying to find a fix now.
Hello.
Pathfinding method is Unity Navigation.
Animation engine is Mecanim.
Movement settings: https://i.gyazo.com/dae5c63b7067dc51e42d512aeba127a6.png
I have read that section, and also I did try adjusting the slider, but the slider makes him oft…
It looks to me like you have already thought of the two options I know of. Either make them separate scenes or change your scene around in the On Start action list. Personally, I do the second one, just have one scene. It can indeed become a bit com…
Or rather I should say that the menu is setting the text to an empty string rather than it is not setting the text. There is default text I have in there at design time which is not there at runtime. So it is setting that text box, but it is setting…