Hi Chris,
I'm not sure I'm expert enough with AC to be able to give you proper feedback while testing, but if you need help, sure!
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I've just tried this solution, by unchecking the "Pause Game When Enabled" option of the interactio…
Hey Chris, I'm sorry if I recicle this thread for asking you something else, but I was wondering: does a click on an interaction always close the associated menu?
Because, even though I've selected the option to close interactions as "Via Scri…
Oh, ok! Thanks Chris for your explanation. The error I got is probably due to the fact that when the TurnOn ActionList is running the UI Prefab hasn't been activated yet (otherwise it should behave like you said, since the Retain in Prefab option is…
thanks Chris,
I was exactly using two different rendering settings for the Interaction menu and the Inventory one. I thought I could fix one menu at a time, since I'm learning to use AC, didn't think that it could case such an issue. Anyway, I've tr…
thank you for your clarification. But to be honest, I'm struggling more than I initially estimated. Right now I've experiencing this bug: whenever I hover on an Item in the inventory box, the item changes its sprite as I expect, and the interaction …
hello @ChrisIceBox,
thank you for your reply!
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I got confused exactly as you mentioned, although it's probably due to the fact that I can't picture in my mind a scenario in which you need a menu after you've already selected an item (a curso…