So as the game plays out, 60 % in to the game, the player starts getting stuck more and more in nav meshes that previosuly would not have been a problem, and by stuck I mean, snimating left position and right position over and over until I click els…
Thanks, yes, you are correct, and I did try and teach it to help me and guide me, as a starting point. Feeding it the correct info etc. But anyhow, you are correct. PS with some pointers and explanation through tutorials I have managed to get some g…
Thanks, here is the code as a custom action list for anyone interested in using it:
using UnityEngine;using UnityEditor;using AC;[System.Serializable]public class ToggleCursorOptionsAction : Action{ public bool enableCursorOptions = true; pub…
Got this to work
using UnityEngine;using AC;using System.Linq;public class CursorManagerController : MonoBehaviour{ void Start() { // Get reference to the Cursor Manager CursorManager cursorManager = KickStarter.cursorManager; …
So, i tried this script, but not all cursors are off, look, use etc are still visible
>! using UnityEngine;using AC;public class CursorManagerController : MonoBehaviour{ void Start() { // Get reference to the Cursor Manager C…
You can see the hierarchy in play mode here:
https://www.dropbox.com/scl/fi/l0fnppse58k6bswkmemt6/OddHole.png?rlkey=tvnf7282wlx5yt79wfy25usy6&dl=0
it is defo on the main Nav mesh and not the hole itself, And does not appear in edit mode, only …
You can see here that there is nothing there in my nav mesh hole
https://www.dropbox.com/scl/fi/794mtyfvszeicrmy9pru7/NavMesh.png?rlkey=u7j29e7g6im257kzizp1tm8j1&dl=0
This is the Inspector of the menu.
https://www.dropbox.com/scl/fi/mmf28iqvdzhhrytft37kt/InGameMenu.png?rlkey=g9tgpsz6huqr67r3zxv5rkxdx&dl=0
The action on and off are just setting that the ingame menu variable is set to on and off
Ok, I can't seem to do it within my OnStart though, Ideally every scene would save on start, If I include the Save: Save or load Action in my OnStart it never works due to the Save: Save or load Action rules.