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jayderyu

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jayderyu
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  • Thank you very much for your replies. AC is still a great toolkit :)
  • Thank you. right that makes sense. yes, ActionsLists, the inspector/flow graph of logic. My plan is that main adventure parts will have new audio. But the focus is have mini puzzle areas that will re-use graphical assets, sounds, etc. There won't b…
  • I feel like a toddler some times. Thank you :) I will going forward turn off the custom stuff when there is a problem.  But you were right on the nail. I had no idea there would be a different between the input methods. Thank you... again.
  • And i'm already back :\ that was quicker than I was expecting and hoping for :(  So now that the HS is working on vicinity :). I can't get it to interact when I click on the icon or HS area. There is also another problem that's related. 1. The AC cu…
  • Thank you so much. Finally got it to work. It does need to be part of the sprite child and the RB2d needs to be set to kinematic. With both of those it now works. Both with Brain2D and my custom control system... yay :) I know I'll be back. But than…
  • My mistake, I meant to wright DetectHotspot, not Hotspot scrip. I do not have a hotspot scrip on the detector child.
  • Alright. So Brain2D is now the player. I've added a Hotspot Object, BoxCollider2d, RigidBody2d as a child to Brain2D. The controls in settings are set to Direct.  I'm not using the custom controls. Not working as of yet. The only strange thing is th…
  • Well theHotspot dection method is visible.however it's theHotspots in vicinity: that I want to use Nearest Only that I would like to see. Ok. Maybe if I'm clear about how I want this to work would be best. I would like to only show Interaction Hotsp…
  • And, I have another problem. This time with Hotspot vicinity.  Since the controls are completly custom and designed for mobile I set.Movement method: DirectI do this because when it's set to None. I don't get the options for Hotspots in vicinity. Ho…
  • Great awesome thanks that helped a lot.
  • Thanks for help so far. Ok, so I figured away to flip the character with AC. Great :). However the GameCamera2D still doesn't track direction. I useAC.KickStarter.player.SetSpriteDirection(AC.CharDirection.Left);But the camera won't lead with the xO…
  • 1. Sorry. I'm refering Horizontal Movement script on the Ac default created camera. I set the default to look ahead of the player. But I don't know how inform the AC.Player script on my object that it's facing left, not right.  2. Thank you, With yo…
  • Well, I couldn't find anychanges. But I used your suggestion to use the Demo_MenuManager which worked. So I just started working from there. I'm good now. Thanks for the tips. I'm still toddling around with this program.
  • Ok, well after writing all of that I couldn't solve the issue the way I was intending. However while writing the post I had a thought. What if I start a conversation, hide the menu by locking it, and then choose the a Right, Wrong, optionals[] by fo…
  • My apologies, I was just trying to provide as much information as I could think of. I was so stumped. I tried your suggestion and removed the code to isolate the issue. Unfortunately that didn't seem to fix the issue either. So I went to rebuild the…
  • Ok, I updated to 1.50e, no fix. I'm going to go over the settings with you and maybe you can catch what is wrong.  SINGLE, Inventory interactionsTRUE, Include Inventory items in Hotspot Interaction menus?FALSE, Combine interactions work in reverse?T…
  • Are you using Unity UI for your Inventory menu, and do these problems occur in builds or just the Editor? Yes, i'm using the Unity UI, after trying your suggestion to build to PC and Mobile. In both cases I need to do the same thing. Quickly do a do…
  • Thanks a lot, and that was quick turn around. Much appreciated. I managed to also do a fill in for the large image in the inventory to.  There are few things I would like to follow up on.  I need to click on the inventory item twice before anything …
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