I've got a Dialogue UI set up with the new ugui, but the buttons aren't selectable. I've been banging my head against a wall in the examples scenes for hours. Trying to connect AC and Dialogue System is an interesting task.
Perfect thanks! I actually just discovered that. However, in process of changing my dialogue: play speech from having a speaker to NOT having a speaker, I came across a possible bug. If I add a speaker through the inspector, I'm unable to remove/del…
NullReferenceException: Object reference not set to an instance of an objectAC.ActionsManager.GetActionTypeIndex (AC.Action _action) (at Assets/AdventureCreator/Scripts/Managers/ActionsManager.cs:408)ActionListAssetEditor.OnInspectorGUI () (at Asset…
NullReferenceException: Object reference not set to an instance of an objectAC.Action.DrawOutWires (System.Collections.Generic.List`1 actions, Int32 i, Int32 offset) (at Assets/AdventureCreator/Scripts/ActionList/Action.cs:189)ActionListEditorWindow…
It's working great so far, bravo. One little thing I've found. When I choose Character: Hold Object, all of the other actions below disappear in the Inspector. When I toggle the arrow closed, they show up all collapsed. Then, when I hit the arrow to…
I discovered it was the "Toggle Cursor" that is set up in the input panel. However, is there a way to remove the need for this so the head always turns? Also, it seems that no matter what parameters I put into the values in the input panel…
This was a noob mistake. For anyone else that this happens to, make sure you switch you build settings to desktop player. Then, in Game Editor, go to Actions panel and hit the Refresh list button. This will populate the Custom action scripts. From t…
Instance of couldn't be created because there is no script with that name.UnityEngine.ScriptableObject:CreateInstance(String)AC.ActionList:GetDefaultAction() (at Assets\AdventureCreator\Scripts\ActionList\ActionList.cs:452)AC.ActionListEditor:Reset…