I tried it seemed to work but then I get other weird ones such as:
Cannot find GUISkin asset file 'Assets/AdventureCreator/Graphics/Skins/ACNodeSkin.guiskin'
-> AC debug logger
UnityEngine.Debug:LogWarning(Object, Object)
AC.ACDebug:LogWarning(…
Sorry perhaps I was not clear enough.
I use many simple cameras to switch between and show the player things, it gives it a nice cinematic feel.
1. My process is I would move around in my scene view, find the right spot for where the Camera should …
@ChrisIceBox just to make sure this is not doing something out of the ordinary,
I will have multiple triggers at the end that use the Add'Remove action 'remove' the trigger objects themselves so they can no longer be fiddled with within scene,
Essen…
Sorry Chris I've no idea how to work delegates and tried this:
AC.EventManager.OnAfterChangeScene += SceneChanged()
in my start void but I get an error,
How do I listen for this trigger, then I can try telling it what to do, I would love to know for…
Okay,
I'm just trying to wrap my head around as how to know which out of the 4 characters the player is using, I can have them all in the scene disabled, and on load of the scene depending on which char was played last by setting a variable int mayb…
I am using PlayMaker to add the impulse force, when the up is constrained and it happens
and yes it only happens when the impulse is added to the character,
However, for whatever reason this does no longer happen... and I have not changed any of t…
Unity 2017.3.0f3AC 1.63.1
Mecanim on the character Automatic on player script motion controlI am using the Sound child object of the character with the footsteps script attached
On the script I have the selection to only play when grounded and play…
Super powerful,
I figured out now how to use it for other Objects as well, this makes life easier.
Are there any limitations for using the constantId's on objects, and performance issues on calling them or?
Thank you
Thanks Chris,
I was again overthinking it and using the Actions works way better.
What is the difference between Interact and AdvGame.RunActionListAsset(actionName);
I have a script called References with public ActionListAssets and voids that call …
Sorry for the confusion,
If the player presses ALT+1 go to TheCam Location, releases go back
How do I tell the script or the actions what the original camera was to go back to?
Hello again,
I was trying to understand the Action script for Switch camera and this is what I got so far:
https://pastebin.com/F5bAZeXJ
Now all I need is a better working system to return to the camera before the buttons were pressed,
Currently I …