The change I did is in the Animator component, I changed the 'update mode' from 'Animated Physics to normal' that fix the issue of character upperbody spining around to stagger/wobble while walking. I make it smooth by just clicking on the menu on t…
After changing some settings I reduced it just shivering. I noticed if I click on the menu and select resume, everything started running smoothly with no apparent issues. Do you have some idea how to make it run smoothly at the start ?
I used the integration script for Opsive's UC. It seems to be working somewhat. The only problem I am having is the characters head sometimes start bobbling around.. I don't you have any idea ? Maybe something to look sensitivity.
Tin Pot is working fine with no issues. I have used he AC character wizard to create a player. I know the player has a Rigidbody and the Capsule Collider components. I don't know it has a character controller. I will check when I go home. It seems l…
Now, I was able to make animation working, but the player is not moving forward just doing walking and running animation. Is something to do with root motion, Is the animations dowloaded from maxamo does not do root motion ?
Can I write AC action as a Playmaker action and then use it to write the flow of the game? . That way i can see the flow visually and if I need to debug it I can.I don't know if I am making sense.
Is it possible to create ActionList through Playmaker rather then ActionList editor? I like the Playmaker debug funtionality. If not, can it be done through c#. I am a seasoned programmer, coding is not the issue.