There are some Sound effects in both scenes, some prefabs and some scene sound effects. The player also has Footsteps sounds and a remember Footstep Sounds component. Both scenes have Ambient sounds as well.
I use mecanim animations with Head-turning IK. There might have been a few more lines that repeated after the last, sorry for not including them. I can probably force this error again if you need more info.
EDIT: Here's the last line, repeated arou…
When I export text from Adventure Creator, the file uses | as separators, not commas. If you're editing the CSV files, maybe you'll have make sure the file is not saved as comma-separated values, but using | instead?
Ah, in my brain dead state I figured PopulateWithScenes was an AC script, not something I'd concocted myself :blush:
That's a script I added to a debug menu to quickly jump to any scene in the project for debug/playtesting purposes:
public class …
I used the method @HarryOminous outlined for one scene. Moving the world around the navmesh might be easier than finding a way to move the navmesh. Smoke and mirrors :wink:
Cheers, I tried just adding a custom script to the menu with this function:
private void OnEnable() { KickStarter.runtimeObjectives.DeselectObjective(); }
And that seems to be working for me. Thanks again for the help!
Thanks, here are some screens of my setup:
ObjectivesBox
https://imgur.com/a/7ySqlVa
Label button (poorly named, should've been Description button):
https://imgur.com/a/a30YXIk
Back Button:
https://imgur.com/a/FnfjEA1
Hierarchy and visual setup:…
Thanks, I'll investigate some more and see if I can create a package that isn't too huge. It appears that the issue is more prominent with triggers that Pause Gameplay, so I'll dive down the rabbithole and see if I can see any patterns :)
Sorry for bringing back an old issue, but I wonder if there's an easier way to fix this other than adding Stop moving Instantly actions to every Move to Point action?
I believe this happens when the player moves to a point with "Super-accurate…
I've been working on integrating this asset before (see this thread: https://adventurecreator.org/forum/discussion/9607/possible-to-integrate-text-animator-asset-with-ac#latest) and actually have bought a copy of Adventure Creator for the author of …
Yes, the bug pops up even when logging. When it happens, the top and bottom toolbar stay in place, and is gradually grayed out like in the screenshot - like they reach their maximum position. But it's very unreliable to reproduce - today it's been w…
Yes, but it seems to be totally random. My Unity-UI-bug sense is tingling, but it's strange that this never happened in earlier versions of AC. There is a new Unity 2018 LTS release from last week, I might try to update to that and see how that goes.
Ouch, I spoke too soon. The bug keeps popping up now and again. I see I sometimes get an error in the log that I haven't seen before, not sure if this is helpful:
ArgumentException: GUILayout: Mismatched LayoutGroup.repaint
UnityEngine.GUILayoutUti…
I'm using linear space, standard render pipeline. It's strange that it's working when explicitly setting linear space to false in the crossfadetexture, very counterintuitive. An inspector control setting would be helpful so we don't have to edit Mai…