Hi, what I meant by kill mouseover states was to have a button state for undefined interactions i.e.
(Image)
So if the hotspot doesn't have a defined 'talk' or 'look' interaction, the icon displays a 'dead state' or unhandled state.
Ah yes 'Auto-hide Interaction icons based on Hotspot' unchecked does work for showing all Interaction icons.
How would I kill mouseOver states for unhandled interactions?
Hi, Just a quick follow up.
I'm using the 'Unity UI in Scene' and I'm wanting quite a specific thing:
(Image)
Is there script component I can add to the prefab (sorry i'm not a good coder)
Do I set this to False:
public bool autoHideInteracti…