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mnorm

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mnorm
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  • Hi, what I meant by kill mouseover states was to have a button state for undefined interactions i.e. (Image) So if the hotspot doesn't have a defined 'talk' or 'look' interaction, the icon displays a 'dead state' or unhandled state.
    in Cursor/UI Comment by mnorm February 2019
  • I did notice there is a 'disabled sprite' option in the Button(script)
    in Cursor/UI Comment by mnorm February 2019
  • Just one other thing. Is there a way of turning hotspot subtitles off when showing interaction icons?
    in Cursor/UI Comment by mnorm February 2019
  • Ah yes 'Auto-hide Interaction icons based on Hotspot' unchecked does work for showing all Interaction icons. How would I kill mouseOver states for unhandled interactions?
    in Cursor/UI Comment by mnorm February 2019
  • Hi, Just a quick follow up. I'm using the 'Unity UI in Scene' and I'm wanting quite a specific thing: (Image) Is there script component I can add to the prefab (sorry i'm not a good coder) Do I set this to False: public bool autoHideInteracti…
    in Cursor/UI Comment by mnorm February 2019
  • You are a gentleman and a scholar. Thank you v-much
  • Thank you for the reply. Martyn
    in Cursor/UI Comment by mnorm January 2019
  • Ok, so i've changed the setting to 'click hotspot then actions' it works well. I just need to know how to know the best way to skin it
    in Cursor/UI Comment by mnorm January 2019
  • thanks for the reply. Muchly appreciated
  • I swapped the menu_managers around and it's back
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