Yeah, the issue I had was the Run Conversation in First-Person" option. It meant any time I ran a conversation action for multi select options, the camera jumped back to the player camera, even within a cutscene. That wasn't the behavior I was…
I've just found the "Run conversations in first-person" option, going to mess with that and see if my results change. I'm betting that has something to do with it.
Hey Chris, I've come to see the Hotspot Parameter works how I needed, it just wasn't very intuitive to me personally. I appreciate you going into detail about all of this, as I think I've come to understand how the things you've described now.
I a…
Ahh brilliant. I appreciate your in depth response here. I found the issue with the character not being assigned, as you noted, some time after having made my last comment and it was a part of the issue. It compounded the problem of me having assume…
After more testing I'm beginning to think the issue is that the actions inside of an actionlist are not responsible for executing the logic of their namesake. For example, am I correct in understanding that an Object: Transform moving an object som…
Going to leave as precise a description of my use case as I can manage here for clarity.
1: I have an NPC with a hotspot component. That hotspot has an in scene interaction set up which as a final action has a Action List: Run.
2: The in Asset fil…
I take it back, I had gotten pausing working and then it stopped working. At the end of a use interaction, I have an Action List: Run, at the beginning of a different interaction, I have an Action List: Pause or Resume, but when this pause is invok…
Update:
I managed to get pausing working after some more trial and error. Forgive me for flooding your board with messages.
My question about general structuring is still something I'm interested in though. General best practice.
My issue at the moment, with this setup at least, is that I can't figure out how to use the pause/kill actions to actually stop the active Move To Point action. If the actionlist which initiated the move to point was in the On Start cutscene, do yo…
I'll dig into this more soon, I do appreciate your responsiveness, I'm just under some tight deadlines for producing a prototype at the moment. The current state works well enough for my needs even though as you've noted clearly something is wrong …
It's strange, but it seems to work if I have the Root Motion Turning set to anything but 0 or 1. Any value in between is fine, but those exact values cause it to not turn at all.
Ok, that's still inadequate as the Interaction component I've added doesn't retain the proper Constant ID assigned to the root object I want to destroy in the prefab on pickup... grr
So am I expected to manually assign the CID after making it into …
So apparently for this to actually work you have to have a separate interaction component set to use an asset file rather than rely on the Hotspot with it's interaction source set to Asset File? Is this intentional or a bug? If I try to set the as…
Another confusion, is when I am using Asset file based action lists, and I tell an interaction it's using an asset file, when I drag the asset file which contains parameters it uses to execute functionality, there's no way to set the parameters asid…