The Z value is 0.001 for both player and NPC, i PM you the managers, tnx! Here the first example where u can take a look at the values and settings:
https://drive.google.com/file/d/1Ds3xGvHf7flpJppBLMpeOqgo4d5sT4H-/view?usp=sharing
I'm using a Sorting map, I've checked the Z-values of the NPC and PlayerStart marker, but the issue is still here: the strange thing is that it happens only when the scene is re-loaded from another scene. Here an example:
https://drive.google.com/fi…
I've made some tests, the problem seems related to the "Add directional suffix" flag, if the flag is unchecked, the animation ends then the character returns to his correct "idle" animation....
Hello,
I'm using "Sprites Unity" engine. I think that the Action itself continues to run indefinitely, because the game stuck and doesn't give me back the control of the character (it remains in "cut scene mode" i suppose, becau…
Thank you Chris, this worked perfectly; i've attached the script to the NPC hotspot and now every object i move over him says "GIVE" instead of "USE". Also work with multiple interaction inventory mode. My version of AC is 1.73, …
Hello Chris,
I'm using the interaction method "Choose hotspot then interaction"; i've already tried the option "Give"/"use" that is showed when i create e new hotspot inventory interaction, it's useful to handle "…