The ideal would be to have one file,asset. For example, a room from one part (one model). I also noticed that the edges that are not very sharp ( angle of 90) and are slightly curved are better for the baking process. Also,the good thing about unity…
I also tried, and at the end just gave up ... the best way for me, as I had a situation with doors and many drawers is Hotspot on the door object and then variable with Object: transform actions ( with parameters if necessary) or simply, animation..…
Hm, that could be a problem ... I'm almost at the end of the game well, precisely at 90% to finish, so I wouldn't risk to update,unless you think it's the only way! These are just some fine adjustments for the game at the moment. Is there any oth…