Thanks Chris. I'm not sure I've set this up correctly, as I'm not able to select my actionlist's Integer Parameter in the "Set As Value" field. I can only manually enter a value.
https://imgur.com/2IUmNk9
See the image here.
It's happening after a saved game is loaded so that makes perfect sense! When I start a new game, both buttons reappear.
I will add the code to force their visibility as you suggested.
Thank you!!
Thank you for helping me with this.
After watching the variable update in realtime I found the problem. My Play button was causing a game reset, which in turn reset the Fullscreen variable. AC is working properly. Sorry it was my Actionlist that w…
The Options menu appears by an Actionlist that performs a Menu:Change State, Change type: Turn On Menu. Yes, they are based on the default Menus. Should I add some sort of update to the menu in the actionlist?
Not at the same time. The Main Menu, which loads on the start of the game has the Toggle menu item (Full Screen Toggle). The Options Menu, which is turned on from the InGame menu has the other Toggle menu item (Full Screen Toggle). The label text is…
It's working now, thank you!
The solution that worked for me: I deleted the Autosave action that I had created as the first action of the OnStart Cutscene and then ticked the "Autosave after?" box at the top of the Inspector.
(Image)
The first action in the OnStart cutscene is an AutoSave, but there's no loading action in the OnStart cutscene. The Scene Switch actions retain the proper Animator clip, but when the game is loaded from a saved game, the Animator clip resets to the …
Thanks. I added the lines of code and here's what I copied from the Console:
1) When I Exit the scene and return (picture is down where it should be):SavePrevented = False, data.savePrevented: False, data.parameterData: , data.layerWeightData , da…
Thanks Chris. I use Time Machine so I have several backups of my project and always do a new TM backup before upgrading.
• The Actionlist is scene based, and was called by a Hotspot interaction. I tried deleting the actionlist altogether and addin…
I thought I might be able to just copy the "working" Add Journal interactions to the actionlist that contains the Journal entries that aren't being gathered but doing "Copy Selected" and then "Paste Copied" doesn't do a…
I just used Reset Text and then Gather All Text in an attempt to get it working again. Now I have "Gathered 0 lines of text." when before the reset I had 540 lines of text.
I removed the text that started with "---!u!" until the next occurrence of that same flag. The scene worked properly with those lines of codes remmoved. However, I was still running into issues with other scenes. My solution has been to re…
Since these buttons are in a Journal Menu, does the Click Delay setting need to be modified on each GameEngine object in ALL of my scenes or can I set it globally?
Okay I'll give it a go. In looking at the raw text of the .unity file, does the actionlist that I need to cut out start with "--- !u!" or end with that flag? I'm not exactly sure where the code for the actionlist starts and stops.
Yes the correct text is in the Speech Manager, in the Maze scene (where it belongs). I haven't used translations. It's strange because I deleted the interactions that added those old Journal entries a few weeks ago, but they show up in the Journal i…