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tdcpresents

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tdcpresents
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  • I'll give that a shot, thanks! Though I'm curious then what the intended interaction behavior was for the Walking Dead template's inventory setup in that case. The included manager puts the icon for selected inventory items on the interaction ring …
  • Hi Chris! Hopefully a quick related question to setting up the controller inputs: I'm looking to use the streamlined "inventory item you need appears in your hotspot interaction ring" method, and have the item showing up properly in the ri…
  • Oh, and should anyone else do this, for reference, you apparently need to uncheck "Ignore Cursor Clicks" in the Interaction menu to make the interaction menu disappear properly after moving the cursor off the hotspot. 
  • Brilliant! Thank you so much, Chris!
  • After testing it out in the 2D Demo, I discovered that the Alternative Menu Input works correctly if you set your "Select Interactions" to "Clicking Menu" (I'd had mine set to Cycling Menu and Clicking Hotspot previously). Now I …
  • The button itself is registering when I test it with an Active Input that exits the game, which is a relief -- but setting that same input name into the "Alternative input button" field for the "Look" interaction element did not …
  • Thanks Chris/Hedgefield! Progress! :D I'm actually using a PS4 controller (easier compatibility with the Mac) and managed to get the mappings correct there. So now I've got a cursor that I can navigate on screen with the right analog stick, but the…
  • Thanks for reminding me! Done and done! Quick follow-up question, though I'm sure if I fiddle around I could figure this out myself eventually. I'm trying to set up my 2D game with Telltale style gamepad controls, with a cursor controlled by the rig…
  • Hi Chris! "Ignore Cursor Clicks?" was unchecked in the Interaction menu settings -- and checking that box seemed to fix the issue! I'm still getting my feet wet with a test project so I'm sure I'll have more questions down the line. I wa…
  • Hi Chris/Eric! I'm curious if there's been any development here, because I'm experiencing a similar issue with the Walking Dead UI's interaction ring appearing/disappearing whenever you get close enough to make it appear in Direct Control mode. Fo…
  • (update) After doing a bit more experimentation I realized I needed to add the new "InteractionA" input to the input manager to interact with hotspots in Direct Control mode. I'd assumed before that the normal "Input" key (defaul…
  • Hello! New user here, loving the tool thus far! I'm experimenting with a similar kind of setup as the one described above, with a 2D player character using direct keyboard/gamepad control and proximity-based hotspots. I've modified the finished 2D …
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