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tinchopunk

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tinchopunk
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  • Just work really good.
  • Yes, that was my first look but I had unchecked. My idea is when you minimize active the pause menu.
  • Yes, i have tested and nothing happens and use your example too. Value is: UnityEngine.Debug:Log(Object)Slots:Start() (at Assets/Slots.cs:20) Then i use this and the default string value of that variables is -EMPTY- and the results was: UnityEng…
  • I have a string variable called "places". The "places" string variable get the string of a popup variable of AC. Then I assign the "places" to a global string of AC. In my menu, I have a label assigned by the global str…
  • Another thing that changes i quit using scriptable object because that was weird. So the problem i get its i store the place where i am getting the string value of the popup variable. Then set the variable value with this string to my string variabl…
  • I don´t know how to implement it on my game this script. I had attached with this: https://pastebin.com/7VnzB4wx in the main menu to attached to an empty game object. But nothing happens, when I quit my game and back doesn´t work. Only in editor wor…
  • Do you have Prevent original language from being used? checked in the Speech Manager? Yes. What's the value of "lenguaje" set to when it's not translation? I don´t know where is the option but I think it´s 1 Spanish. Since the Spanish and…
  • I have the last version of Unity Unity 2018.2.0f2 (64-bit) AC 1.62.5 104 var is the popup https://drive.google.com/open?id=1rLhM4AFVI9Jo9Roe-0JsyuLwPgath3WA https://drive.google.com/open?id=1C4xMvFSQwYNT6p3zr2101Urns-C_zCOq one of the strings htt…
  • That's a separate issue - or does that only occur after pausing/resuming? Only when pause/resume There are no more Actions in your screenshot - do you mean that gameplay resumes?  After which point, exactly? Resume immediately the video player. So …
  • Well the video pause ok, but continue with the actions even I had wait until finish option. Import settings https://drive.google.com/open?id=125kky-YEItnGzfctieZN-lRDNC_l2N_k Inspector https://drive.google.com/open?id=1g8rihTQCy_0h-8m7wRnQMboaw2WD…
  • Well, I found a way to works! I have another question. I want to make another label with a global variable that shows in the slot at the time of saving that record the place of the save game. I made a script that takes the id profile and then set a …
  • The problem is to select the correct profile. Ex I have leveled slot1, slot2, slot3.  At the load screen, i want to select it. But i don´t have any option to select slotx, I have to switch the active profile and only had set slot index or set profil…
  • Well better start from zero. My initial idea was to make 3 different profiles each one with autosave. This is my Main Menu. First, you can go to the new game option. https://drive.google.com/open?id=1JpbW6TRIxfJUNnn1smA02fQppO5F7D-j The New Game op…
  • GReat!! I will wait for that
  • Sorry to reopen this post. But I couldn't make this. I have just made 3 buttons UI Menu to create each button with creat profile with custom label Slot1, Slot2, Slot3. To save game I have an action that checks if the profile Name exists with SlotX, …
  • Not working. I try a lot of things. setting the delay to 0, and useAsyncLoading = false but nothing happend.  I see the change on the Setting Manager but not impact. the skip is attached to the button https://pastebin.com/aq07mYYf 
  • Thanks!! now it´s working 
  • Here is the console log  http://pasteall.org/998198
  • Unity 2018.1.0f2 (64-bit) AC 1.62.5 Are prefab-based UI Menus, I think all the text didn´t find because nothing change the font. And the complete error: NullReferenceException: Object reference not set to an instance of an objectLanguajeSelection.O…
  • Thanks Chris!
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