Great news: It worked!
To anyone else trying to do this who finds this thread, one key thing to remember, though I don't know if it will happen to everyone: When I added the curve that transformed the position of the Hotspot Detector, by default it …
Excellent, fellas - I was fairly sure this was a Unity thing and so didn't want to bug anybody beyond asking for a push along the best trajectory. I'm sure I can figure it out from here, and I'll report back if this does indeed work...!
Hey Chris,
Thanks! I've moved my Hotspot Detector to be a child object of the sprite to start with. Animating the position of it seems like an idea that should work, but I'm not sure how to go about doing it - can you point me in the right direction…
That works! Thanks, Chris. Of course, I also had to then reverse it right after that final line to get it back to its previous state.
I think I'll make it a little more efficient in my game by doing both of these things via an ActionList (One action…
Thanks! The game is now available on Vita. Check it out on the PS Store, and pick it up to see a good-looking Adventure Creator logo in the opening splash screen. :)
Also, if you'd like to see the early goings of another game I'm building in Adventure Creator, you can check out my new game LITTLE RED LIE:
http://www.littleredlie.com
Hey everyone,
Just wanted to drop in and add that I've now solved this problem - it was some sort of problem related to the fact that I still had a lot of files kicking around from the AC demo directories. A huge amount of unnecessary stuff must ha…
Updated to 6.4.2 and now I'm all good! Thanks Chris and community.
Also, confirming that the cross-scene save-loading bug has been fixed! Super awesome.
Happy AC'ing, everybody. :)
I'm having problems. Keeps sticking to 1.41b for me as well... I'll try a few things, but I'm still on Unity 4.6. Notice that maybe it's working for people who've made the jump to 5? Anyone on 4.6 got it through yet?
I've tried importing all of it /…
Might still be a problem here or might be something limited to me - loading saved games no longer makes the save menu re-appear, but if I load a game from a scene other than the one I am currently in, it seems to make the game re-pause after a quart…
Hello Chris and AC community,
I would like to update my answer above: After suddenly realizing that I was doing this completely wrong, I did it correctly instead.
What Chris suggested above works just fine!
Carry on.
Gave this a shot and wasn't able to make it work, unfortunately, but it's a very minor thing for me.
Will maybe incorporate it down the road once you get it working as easily as you'd like it to...!
Totally agree with you, and figured as much! Definitely don't want to risk the core of it.
And I'll look into taking a shot with it as per your idea with the Unity UI. Will let everyone know if I have any success.
Thanks!
I don't know why I didn't think of that! Interestingly enough, this will probably work fine for 99% of AC users, and so I will not complain if there's no way around it, but here's the problem I'm having with that solution:
The typewriter effect.
Be…