Yeah, I thought it was pretty bizarre. I wasn't sure if it'd be Unity or AC thing since I'm using the AC menus. I'll post something in the Unity forums, see if anyone there has any ideas.
Btw, thanks for all your help, Chris! I appreciate the dedic…
I was worried it'd need a script haha. I'm an artist/designer, so I'm lost when it comes to that end of it. I guess now is a good time to study up on some scripting!
What about dialog that isn't in a conversation (such as dialogs that are contained…
Ah, that makes sense for the saved data! I originally saw a youtuber doing a let's play and when they booted it had the "continue" - then when I tested it, I didn't clear the save on my laptop (usually using my desktop). Going back to watc…
@snebjorn That's exactly what I want to hear! haha Thank you for taking the time to play, I appreciate the support. Right now I have 4 more episodes planned but since I'm just developing in my free time, it's taking a while. I'm thinking about doing…
@snebjorn Awesome, thanks! I'm glad you liked it. I appreciate you taking the time to play my game.
I can understand not liking the scrolling text. I don't like how sometimes it pops a word down a line but I couldn't figure out how to fix that and …
Pretty much just made a full trailer anyways haha. Showing a little more than I wanted to, but I feel like it'll be more effective than a 30 sec teaser that shows less. Let me know what you think!
Strange Neighbors Trailer
Thanks for the input. I definitely understand being busy and broke, seems like my life's story haha. While working on Sally Face I'm also working on two other games (with my team, Wither Studios) as well as maintaining a day job.
I didn't really wa…
I made the suggested change to MenuInventoryBox.cs but it didn't fix the issue (no difference was seen in game after code change was made).
@Alverik, did you have any luck with the temp fix?
I think I figured out a way to achieve what I was after. Instead of using an input box, I use a label that displays a variable. Then when a button is pressed I use Variable, Set, to a formula [var:ID]*10+a where "a" is the number of the bu…
That's an interesting solution, however I want the player to be able to input any number without it resetting to 0. With this particular lock, any password will open the door but the correct password does something extra in addition to opening the d…
Looks like there's a bigger, related issue. I can't seem to connect any new nodes in any ActionLists now. When I go to connect a node all of the actions in the list start flashing on and off and the node won't connect to anything. Additionally I can…
Oh, the sound prefab was changed btw, thanks for pointing that out! Not sure how it happened but I just reimported the original prefab again just to be safe.